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Design, User Experience, and Usability: Design Discourse

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Cover of 'Design, User Experience, and Usability: Design Discourse'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Cold Desert of Software Reality
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    Chapter 2 Design Thinking Methods and Tools for Innovation
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    Chapter 3 Semantic Research of Military Icons Based on Behavioral Experiments and Eye-Tracking Experiments
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    Chapter 4 Design, User Experience, and Usability: Design Discourse
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    Chapter 5 HCI and the Community of Non-users
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    Chapter 6 The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints
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    Chapter 7 How to Design an User Interface Based on Gestures?
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    Chapter 8 User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches
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    Chapter 9 The Theoretical Landscape of Service Design
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    Chapter 10 Maareech: Usability Testing Tool for Voice Response System Using XML Based User Models
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    Chapter 11 Cultural Effects on Metaphor Design
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    Chapter 12 Chinese UI Design Guidelines 2.0
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    Chapter 13 Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts
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    Chapter 14 Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI
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    Chapter 15 Exploring and Experimenting Cooperative Design
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    Chapter 16 Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects
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    Chapter 17 A Living Labs Approach for Usability Testing of Ambient Assisted Living Technologies
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    Chapter 18 Investigating Synergies Between Interaction Design Methods
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    Chapter 19 A Posture HCI Design Pattern for Television Commerce Based on User Experience
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    Chapter 20 Investigating the Correspondence Between UMUX-LITE and SUS Scores
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    Chapter 21 Experimental Case Study of New Usability Heuristics
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    Chapter 22 A Usability Study of a Brain-Computer Interface Apparatus: An Ergonomic Approach
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    Chapter 23 User Experience Evaluations: Challenges for Newcomers
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    Chapter 24 Lessons Learned in Usability Consulting
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    Chapter 25 Inuit : The Interface Usability Instrument
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    Chapter 26 Are We Testing Utility? Analysis of Usability Problem Types
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    Chapter 27 Supply Chain Risk Management in the Era of Big Data
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    Chapter 28 Practice What We Preach – Checking the Usability of HCI Conference Websites
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    Chapter 29 Learning from Experience Oriented Disciplines for User Experience Design
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    Chapter 30 On Chinese Online P2P Lender’s Model Building on the Macro, Micro and Industry Level
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    Chapter 31 Twenty Years on: A Second Look at 10 Important Social Impact Characteristics of Computer Technology
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    Chapter 32 Startup Rio: User Experience and Startups
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    Chapter 33 Innovation, Exceptional Experience and Sustainable Success Made Easy: The NI© Needs Innovation Model
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    Chapter 34 Software Project Management Combining Agile, Lean Startup and Design Thinking
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    Chapter 35 Integration of Usability and Agile Methodologies: A Systematic Review
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    Chapter 36 Research on the Correspondence Between Designer End Expressions of Product Semantics with the Cognition of User End
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    Chapter 37 OBDEnergy
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    Chapter 38 Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter
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    Chapter 39 Rhetoric of Interaction: Analysis of Pathos
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    Chapter 40 Emotions Logging in Automated Usability Tests for Mobile Devices
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    Chapter 41 Motivators of Energy Reduction Behavioral Intentions: Influences of Technology, Personality Characteristics, Perceptions, and Behavior Barriers
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    Chapter 42 Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks
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    Chapter 43 Re-sequencing the Ludic Orchestra
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    Chapter 44 Exploring Digital Service Concepts for Healthy Lifestyles
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    Chapter 45 A User Study of Netflix Streaming
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    Chapter 46 Engaging Experience with Physical Activity Tracking Products
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    Chapter 47 Personal Museum
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    Chapter 48 The Marriage Machine: Mobile Persuasion/Behavior Change
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    Chapter 49 A Study of the Fault Tree Human in Aviation
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    Chapter 50 Scenario Analysis as a Tool for Informing the Design of Behaviour Change Interventions
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    Chapter 51 A Feasibility Study of the Effect of Phone-Based Feedback of Other Commuters’ Subjective Experiences on Driver Intentions to Change
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    Chapter 52 Products with Biomimetic Shapes Convey Emotions More Effectively
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    Chapter 53 Skeuomorphism and Flat Design: Evaluating Users’ Emotion Experience in Car Navigation Interface Design
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    Chapter 54 Navigation in Interactive Visual Narrative for Children’s Appbooks
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    Chapter 55 Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not ‘There’, We Are the Ethics!
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    Chapter 56 Design Perspectives to the Design of Interfaces Connected and Convergent for T-Commerce Applications
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    Chapter 57 How to Evaluate Use Scenarios and Stories
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    Chapter 58 Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects
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    Chapter 59 A Toolkit for SE for Sustainability - A Design Fiction
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    Chapter 60 Delphi Method to Explore Future Scenario Possibilities on Technology and HCI
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    Chapter 61 Incorporating Fictionality into the Real World with Transmedia Storytelling
Attention for Chapter 15: Exploring and Experimenting Cooperative Design
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Chapter title
Exploring and Experimenting Cooperative Design
Chapter number 15
Book title
Design, User Experience, and Usability: Design Discourse
Published by
Springer International Publishing, August 2015
DOI 10.1007/978-3-319-20886-2_15
Book ISBNs
978-3-31-920885-5, 978-3-31-920886-2
Authors

Salomão David, Lorenzo Cantoni, David, Salomão, Cantoni, Lorenzo

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 25%
Other 2 17%
Professor 1 8%
Lecturer 1 8%
Student > Master 1 8%
Other 1 8%
Unknown 3 25%
Readers by discipline Count As %
Business, Management and Accounting 2 17%
Computer Science 2 17%
Energy 2 17%
Engineering 1 8%
Unknown 5 42%