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Action video game training reduces the Simon Effect

Overview of attention for article published in Psychonomic Bulletin & Review, August 2015
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Title
Action video game training reduces the Simon Effect
Published in
Psychonomic Bulletin & Review, August 2015
DOI 10.3758/s13423-015-0912-6
Pubmed ID
Authors

Claire V. Hutchinson, Doug J. K. Barrett, Aleksander Nitka, Kerry Raynes

Abstract

A number of studies have shown that training on action video games improves various aspects of visual cognition including selective attention and inhibitory control. Here, we demonstrate that action video game play can also reduce the Simon Effect, and, hence, may have the potential to improve response selection during the planning and execution of goal-directed action. Non-game-players were randomly assigned to one of four groups; two trained on a first-person-shooter game (Call of Duty) on either Microsoft Xbox or Nintendo DS, one trained on a visual training game for Nintendo DS, and a control group who received no training. Response times were used to contrast performance before and after training on a behavioral assay designed to manipulate stimulus-response compatibility (the Simon Task). The results revealed significantly faster response times and a reduced cost of stimulus-response incompatibility in the groups trained on the first-person-shooter game. No benefit of training was observed in the control group or the group trained on the visual training game. These findings are consistent with previous evidence that action game play elicits plastic changes in the neural circuits that serve attentional control, and suggest training may facilitate goal-directed action by improving players' ability to resolve conflict during response selection and execution.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 116 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 <1%
United States 1 <1%
Poland 1 <1%
Canada 1 <1%
Unknown 112 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 18 16%
Researcher 17 15%
Student > Bachelor 16 14%
Student > Ph. D. Student 14 12%
Lecturer 5 4%
Other 18 16%
Unknown 28 24%
Readers by discipline Count As %
Psychology 48 41%
Neuroscience 12 10%
Computer Science 8 7%
Medicine and Dentistry 4 3%
Social Sciences 3 3%
Other 8 7%
Unknown 33 28%