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On the Effect of Previous Technological Experience on the Usability of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders

Overview of attention for article published in Journal of Medical Systems, August 2015
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Title
On the Effect of Previous Technological Experience on the Usability of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders
Published in
Journal of Medical Systems, August 2015
DOI 10.1007/s10916-015-0297-0
Pubmed ID
Authors

Alberto L. Morán, Cristina Ramírez-Fernández, Victoria Meza-Kubo, Felipe Orihuela-Espina, Eloísa García-Canseco, Ana I. Grimaldo, Enrique Sucar

Abstract

We present and discuss our findings on the identified causes for the differences of the results of two usability studies on the borrowed use of Gesture Therapy, a virtual rehabilitation tool for the cognitive stimulation and physical activation of elders. The studies focused on usability aspects including perceived usefulness, ease of use, intention of use and user experience. In the first study, we used self-report techniques to gather data, and found that previous technological experience had a significant effect on the perceived anxiety of elders; while on the second study, we used indirect observation techniques to gather data, and found that previous technological experience had a significant effect on the perceived enjoyment of elders. After a further analysis of the video recordings of the playing sessions, we identified that elders developed two different approaches to their using the application (explore-and-learn and score-and-compete), which could be related to their previous technological experience, and explain the identified differences. We observed that in the presence of problems, the response of participants was different depending on the adopted behavior. Based on this evidence, we distilled a set of preliminary guidelines to foster or inhibit certain behaviors and outcomes related to the effect of previous experience that were observed during our evaluation studies of virtual tools for the cognitive stimulation and physical activation of the elderly.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 170 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 <1%
Switzerland 1 <1%
Canada 1 <1%
Unknown 167 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 22 13%
Student > Ph. D. Student 20 12%
Student > Doctoral Student 19 11%
Researcher 17 10%
Student > Bachelor 15 9%
Other 33 19%
Unknown 44 26%
Readers by discipline Count As %
Medicine and Dentistry 25 15%
Computer Science 20 12%
Nursing and Health Professions 17 10%
Psychology 17 10%
Sports and Recreations 11 6%
Other 31 18%
Unknown 49 29%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 August 2015.
All research outputs
#20,286,650
of 22,821,814 outputs
Outputs from Journal of Medical Systems
#999
of 1,149 outputs
Outputs of similar age
#221,541
of 264,494 outputs
Outputs of similar age from Journal of Medical Systems
#21
of 34 outputs
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So far Altmetric has tracked 1,149 research outputs from this source. They receive a mean Attention Score of 4.5. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
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We're also able to compare this research output to 34 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.