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HCI International 2018 – Posters' Extended Abstracts

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Cover of 'HCI International 2018 – Posters' Extended Abstracts'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 CLIP 4 Robotics: A Click-Based Programming Language
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    Chapter 2 Complementary Learning Assist System: Guitar Performance Assist by Haptic Presentation
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    Chapter 3 Characterization of the Use of the Internet of Things in the Institutions of Higher Education of the City of Barranquilla and Its Metropolitan Area
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    Chapter 4 Development of Gesture Recognition Education Game for Elementary School Students Personality Education
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    Chapter 5 Integration of Kahoot into EFL Classroom
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    Chapter 6 Utilizing HMD VR to Improve the Spatial Learning and Wayfinding Effects in the Virtual Maze
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    Chapter 7 The Psychological Cost of College Math: Digital Learning Behaviors, Outcomes, and Genders Differences
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    Chapter 8 Effects of Video Games on HBCU Students
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    Chapter 9 Cognitive-Psychology-Based Study on Interactive Design of Preschool Children’s Picture Books
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    Chapter 10 Sketching as a Modality in Intelligent Tutoring Systems
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    Chapter 11 Making Video Tutorials in the Classroom – Tacit Knowledge on Display
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    Chapter 12 CyanoHABIT: A Novel Game to Identify Harmful Freshwater Algae
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    Chapter 13 iCE: An Intelligent Classroom Environment to Enhance Education in Higher Educational Institutions
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    Chapter 14 CodeLab: Designing a Conversation-Based Educational Tool for Learning to Code
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    Chapter 15 CognitOS: A Student-Centric Working Environment for an Attention-Aware Intelligent Classroom
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    Chapter 16 Towards the Utilization of Diegetic UI in Virtual Reality Educational Content
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    Chapter 17 Teaching Introductory Programming Concepts Through a Gesture-Based Interface
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    Chapter 18 Design Research on Customized Online Education Platform Catering to Business Demands
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    Chapter 19 A Framework for Mobile Learning Technology Usability Testing
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    Chapter 20 Egocentric Distance Perception Control for Direct Manipulation Interaction on HMD Platform
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    Chapter 21 Media and Cognition Course: How to Cultivate Technical Leaders in Artificial Intelligence
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    Chapter 22 The Research of Applying Interactive Design for a New Experience into Taiwan Traditional Matsu Culture
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    Chapter 23 Research on Prototype Design Methods and Systems of Interactive Media Art in Public Space
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    Chapter 24 Flow: A Musical Composition Tool Using Gesture Interactions and Musical Metacreation
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    Chapter 25 Interaction with Immersive Cultural Heritage Environments Using Virtual Reality Technologies
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    Chapter 26 Enhancing the Experience of Visiting Outdoor Heritage Sites Using Handheld AR
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    Chapter 27 The Way to Preserve Korean Intangible Cultural Assets
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    Chapter 28 Digital Heritage Technology at the Archaeological Museum of Heraklion
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    Chapter 29 Interactive City Information Point: Your Guide to Heraklion City
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    Chapter 30 Toward Human-Magic Interaction: Interfacing Biological, Tangible, and Cultural Technology
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    Chapter 31 Using Multiple Research Methods to Inform Transformation of a Software Application into a Web Survey for Businesses
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    Chapter 32 Validating Self-reported Trends Using WiFi Tracking
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    Chapter 33 Competitive Intelligence in the Service Sector: A Data Visualization Approach
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    Chapter 34 Chancho Assistant: Smart Shopping Guided by Consumer Habits
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    Chapter 35 Improve Onboarding Customer Experience and Reduce Airline Ground Staff Efforts Using Wearable
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    Chapter 36 Skip or Not to Skip: Impact of Empathy and Ad Length on Viewers’ Ad-Skipping Behaviors on the Internet
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    Chapter 37 Research on Interactive Design of Interface Layout of Idle Resource Transactional Websites
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    Chapter 38 Evaluation of Quality Management for Strategic Decision Making in Companies in the Plastic Sector of the Colombian Caribbean Region Using the TQM Diagnostic Report and Data Analysis
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    Chapter 39 Diagnosis of Initial Conditions for the Implementation of the Integrated Management System in the Companies of the Land Cargo Transportation in the City of Barranquilla (Colombia)
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    Chapter 40 Developing Instructional Videos to Direct Business Respondents Through a Feature-Heavy Online Survey Instrument
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    Chapter 41 Opinion Mining on Internet Primary Bank with Online News and Social Data
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    Chapter 42 Modeling Conversational Flows for In-Store Mobile Decision Aids
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    Chapter 43 Changed the Cup, Not the Saucer – NFC Payments in Supermarkets
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    Chapter 44 Shadow-IT System and Insider Threat: An Assessment of an Opportunity Dimension for the Identity Theft
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    Chapter 45 The Research on the Benefit of Telemedicine to Human Based on Evolutionary Game Theory
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    Chapter 46 Training Demand Analysis for Airlines Safety Manager Based on Improved OTP Model
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    Chapter 47 Research on Future-Oriented Manager Service Design Under the Background of New Retail
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    Chapter 48 Human-Automation Interaction in Automated Vehicles: An Innovative HMI Design Approach. The Case of Elderly and Cyclists
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    Chapter 49 Driver Drowsiness Detection Using EEG Features
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    Chapter 50 Head and Neck Supporting for Seating
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    Chapter 51 Generating Training Images Using a 3D City Model for Road Sign Detection
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    Chapter 52 Knowledge Based Health Monitoring During Driving
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    Chapter 53 “Voice Unlock” Function
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    Chapter 54 A Simulator-Based Approach to Assess Take-over Performance in a Conditionally Automated Vehicle
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    Chapter 55 Detection of Checking Action on Parking Significant for Cognitive Dysfunction Patients
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    Chapter 56 Study on UI of Charger in EV Charging Station
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    Chapter 57 Experimental Design for Multi-modal Take-over Request for Automated Driving
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    Chapter 58 Designing Autonomous Driving HMI System: Interaction Need Insight and Design Tool Study
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    Chapter 59 Automation and Complacency: Insights from a Planning Task in the Transportation Domain
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    Chapter 60 A Human Recognition System for Pedestrian Crosswalk
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    Chapter 61 Modeling Design of Six-Freedom-Degree Collaboration Robot
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    Chapter 62 Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects
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    Chapter 63 Reconfigurable Spaces and Places in Smart Built Environments: A Service Centric Approach
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    Chapter 64 Measurement of Motion Range to Improve of Body Balance and Its Training Contents
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    Chapter 65 Developing a Human Behavior Simulation System Based on Geometry Affordance
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    Chapter 66 ParkCDMX: A Customized Parking App
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    Chapter 67 Overcoming Space Inequalities in City Building Games Through Negotiation
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    Chapter 68 Instruvis: Play Music Virtually and Visualize the Data
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    Chapter 69 Identity Verification for Attendees of Large-Scale Events Using Face Recognition of Selfies Taken with Smartphone Cameras
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    Chapter 70 Developing an Internet of Things (IoT) Service System Based on Spatial Context
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    Chapter 71 A CDF-Based Symbolic Time-Series Data Mining Approach for Electricity Consumption Analysis
Overall attention for this book and its chapters
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Title
HCI International 2018 – Posters' Extended Abstracts
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-92285-0
ISBNs
978-3-31-992284-3, 978-3-31-992285-0
Editors

Constantine Stephanidis

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 63 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Hong Kong 1 2%
Switzerland 1 2%
Unknown 61 97%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 16 25%
Researcher 11 17%
Student > Ph. D. Student 9 14%
Student > Master 8 13%
Other 6 10%
Other 10 16%
Unknown 3 5%
Readers by discipline Count As %
Economics, Econometrics and Finance 20 32%
Business, Management and Accounting 11 17%
Computer Science 9 14%
Mathematics 5 8%
Linguistics 2 3%
Other 12 19%
Unknown 4 6%