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Design, User Experience, and Usability: Users, Contexts and Case Studies

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Cover of 'Design, User Experience, and Usability: Users, Contexts and Case Studies'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Player Behavior Influence by Visualizing the Game Sound Landscape
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    Chapter 2 Design of a Task-Management APP to Avoid Procrastination
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    Chapter 3 Conformed Thought: Consolidating Traces of Memories
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    Chapter 4 Research on Service Process Design of Mobile Medical Platform Based on Patient’s Emotional Demand
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    Chapter 5 PosiTec – How to Adopt a Positive, Need-Based Design Approach
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    Chapter 6 Do You Eat This? Changing Behavior Through Gamification, Crowdsourcing and Civic Engagement
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    Chapter 7 Research on Image Emotional Tag Generation Mechanism Based on the “Cloud Pet Keeping” Phenomenon
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    Chapter 8 Persona Design for Just-in-Time Adaptive and Persuasive Interfaces in Menopause Self-care
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    Chapter 9 Comparing User Experience in Interactions with Different Types of Digital Products
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    Chapter 10 Conceptual Framework for Affective and Cognitive Product Design
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    Chapter 11 Research on Information Recommendation Optimization Mechanism Based on Emotional Expression and Cognition
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    Chapter 12 The Importance of User-Centered Design in Performing Background Checks in Child Care
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    Chapter 13 Song of Red Pine Woods - Design and Study of Digital Picture Books for Preschool Children on iPad
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    Chapter 14 A Study on Application of AR Three-Dimensional Touch Interaction in Children Education
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    Chapter 15 Bridging the Gulfs: Modifying an Educational Augmented Reality App to Account for Target Users’ Age Differences
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    Chapter 16 How Animation Improve Children’s Cognition in User Interface: A Study of the Kids VOD Application
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    Chapter 17 An Interactive Digital Storytelling to Identify Emotions and Consequences in the Elementary School Child
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    Chapter 18 Lessons Learned in Designing a Digital Therapeutic Game to Support the Treatment and Well-Being of Children with Cancer
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    Chapter 19 Investigating the Effect of Different Autonomy Levels on User Acceptance and User Experience in Self-driving Cars with a VR Driving Simulator
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    Chapter 20 Improving Deaf Driver Experience Through Innovative Vehicle Interactive Design
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    Chapter 21 Interactive Car Parking Simulation Based on On-line Trajectory Optimization
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    Chapter 22 Exploring Potential User Experience Design for Traditional Chinese Service Station: A Case Study in Guangzhou, China
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    Chapter 23 Extraction of Key Factors and Its Interrelationship Critical to Determining the Satisfaction Degree of User Experience in Taxi Passenger Service Using DEMATEL
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    Chapter 24 What Sensory Desires Make Young Chinese Users Prefer One Instrumental Panel Form of Passenger Car to Another?
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    Chapter 25 Young Chinese Consumers’ Perception of Passenger Car Form in Rear View
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    Chapter 26 A Method of Car Styling Evaluation Based on Eye Tracking
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    Chapter 27 The Analysis of Visual Communication Design of Commonweal Information Through Interactive Design Thinking - Public Commonweal Information Design and Communication in Urban Traffic Spatial Environment as an Example
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    Chapter 28 Interaction Design of Autonomous Vehicle Based on Human Mobility
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    Chapter 29 Design Process of a Mobile Cloud Public Transport Application for Bus Passengers in Lima City
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    Chapter 30 Factor Model for Passenger Experience in the Aircraft Cabin Design
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    Chapter 31 Smart Flashlight: Navigation Support for Cyclists
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    Chapter 32 Smart Information Service Design Based on Autonomous Vehicles
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    Chapter 33 Acceptance and Effectiveness of Collision Avoidance System in Public Transportation
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    Chapter 34 A Design for a Public Transport Information Service in China
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    Chapter 35 Research on User Needs of Digital Consumption Services in Communicating Vehicles Context
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    Chapter 36 Study on Display Space Design of Off-line Experience Stores of Traditional Handicraft Derivative Product of ICH Based on Multi-sensory Integration
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    Chapter 37 Artelligent: A Framework for Developing Interactive Computer Artwork Using Artificial Intelligent Agents
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    Chapter 38 Conceptual Framework for Supporting the Creation of Virtual Museums with Focus on Natural User Interfaces
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    Chapter 39 Rethink of Urban Arts: AR Technology with Participatory Experience of New Urban Arts
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    Chapter 40 Study on Introducing Digitalization in Folk Art
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    Chapter 41 The Integration of New Media Art and Chinese Traditional Culture
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    Chapter 42 The “Living State” Research of China Non-material Cultural Heritage on Digital Age
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    Chapter 43 Formation and Influence of New Media Art Form in Public Space
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    Chapter 44 Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality
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    Chapter 45 Blue-Collars/Tough Designs: UX Within Fire Service Occupational Safety and Health Programs
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    Chapter 46 Peruvian Public Universities and the Accessibility of Their Websites
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    Chapter 47 Co-design with Raspberry Pi: Developing and Hosting Sustainable Community Application
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    Chapter 48 Research on the Adaptability of Underground Soft Guidance and Culture Based on Memorability
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    Chapter 49 A Preliminary Study on Design for Different Social Classes
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    Chapter 50 Investigation on the Correlation Model Between Display Height and Tilt Angle
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    Chapter 51 Short Paper: How Do People Choose a Means for Communication in Disaster Situations?
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    Chapter 52 A Platform to Connect Swiss Consumers of Fair Trade Products with Producers in Developing Countries: Needs and Motivations
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    Chapter 53 Little Big Choices: Customization in Online User Experience
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    Chapter 54 The Influence of Short Text Ad. on Consumer Purchase Intention: An Empirical Study
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    Chapter 55 Expected User Acceptance of an Augmented Reality Service for a Smart City
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    Chapter 56 The Design of the SaiteBooker: An Authoring Tool for E-books for Health Distance Learning Courses in Brazil
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    Chapter 57 Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype
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    Chapter 58 Evaluating the Benefit of Accordion Web Elements for Low Literacy Populations
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    Chapter 59 Research on Interface of Large-Scale Equipment Network Management System Based on User Experience
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    Chapter 60 Design of Human-Machine Interface System in Inverter Spot Welding
Overall attention for this book and its chapters
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Title
Design, User Experience, and Usability: Users, Contexts and Case Studies
Published by
Springer International Publishing, June 2018
DOI 10.1007/978-3-319-91806-8
ISBNs
978-3-31-991805-1, 978-3-31-991806-8
Editors

Marcus, Aaron, Wang, Wentao

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 39 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 18%
Student > Bachelor 7 18%
Student > Ph. D. Student 6 15%
Student > Doctoral Student 3 8%
Student > Postgraduate 3 8%
Other 7 18%
Unknown 6 15%
Readers by discipline Count As %
Computer Science 12 31%
Design 6 15%
Engineering 6 15%
Business, Management and Accounting 2 5%
Arts and Humanities 2 5%
Other 5 13%
Unknown 6 15%