↓ Skip to main content

Design, User Experience, and Usability: Theory and Practice

Overview of attention for book
Cover of 'Design, User Experience, and Usability: Theory and Practice'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Exploration of New-Generation Human Computer Interface Based on Participatory Design Strategy
  3. Altmetric Badge
    Chapter 2 Spatial and Service Design: Guidelines Defining University Dormitories
  4. Altmetric Badge
    Chapter 3 Design Theory and Methodology in HCI: Applying CPM/PDD to UCD
  5. Altmetric Badge
    Chapter 4 Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY
  6. Altmetric Badge
    Chapter 5 Establishment of Design Strategies and Design Models of Human Computer Interaction Interface Based on User Experience
  7. Altmetric Badge
    Chapter 6 Analysis on Dimensional Design and Its Application
  8. Altmetric Badge
    Chapter 7 Analysis and Design for Mobile Applications: A User Experience Approach
  9. Altmetric Badge
    Chapter 8 The Application of Human-Computer Interaction in Smart City Planning and Design
  10. Altmetric Badge
    Chapter 9 A UX-Driven Design Method for Building Gamification System
  11. Altmetric Badge
    Chapter 10 Impact of Display Clutter on User Experience
  12. Altmetric Badge
    Chapter 11 Improving Value-Awareness Through Storytelling in User Experience Design
  13. Altmetric Badge
    Chapter 12 Empowering Lesbian, Gay, Bisexual, and Transgender (LGBT) People with Codesign: A Critical Evaluation Through the Lens of Simplicity
  14. Altmetric Badge
    Chapter 13 Educational Digital Games: A Theoretical Framework About Design Models, Learning Theories and User Experience
  15. Altmetric Badge
    Chapter 14 Co-design of a Virtual Training Tool with Emergency Management Stakeholders for Extreme Weather Response
  16. Altmetric Badge
    Chapter 15 Redefining the Customer Centricity Approach in the Digital Age
  17. Altmetric Badge
    Chapter 16 A Roadmap for User Interface Design of Interactive Systems: An Approach Based on a Triad of Patterns
  18. Altmetric Badge
    Chapter 17 The Semiotics of Space and Time in Interaction Design
  19. Altmetric Badge
    Chapter 18 From Customer Journey to Knowledge Journey: Mapping the Knowledge Journey in Co-design on Public Realm
  20. Altmetric Badge
    Chapter 19 Applying Context Awareness Model in Interaction Design Process
  21. Altmetric Badge
    Chapter 20 Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces
  22. Altmetric Badge
    Chapter 21 Experience Design of the Immersive Film: Panoramic View and Interactive Narratives
  23. Altmetric Badge
    Chapter 22 Experience Categories in Specific Contexts – Creating Positive Experiences in Smart Kitchens
  24. Altmetric Badge
    Chapter 23 A Proposal of Usability Heuristics Oriented to E-Banking Websites
  25. Altmetric Badge
    Chapter 24 Affordable Eye Tracking for Informed Web Design
  26. Altmetric Badge
    Chapter 25 What Does the System Usability Scale (SUS) Measure?
  27. Altmetric Badge
    Chapter 26 Considering Users’ Different Knowledge About Products to Improve a UX Evaluation Method Based on Mental Models
  28. Altmetric Badge
    Chapter 27 Improving Usability Evaluation by Automating a Standardized Usability Questionnaire
  29. Altmetric Badge
    Chapter 28 Usability Evaluation with Heuristics. New Proposal from Integrating Two Trusted Sources
  30. Altmetric Badge
    Chapter 29 A Method of Evaluating User Visual Attention to Moving Objects in Head Mounted Virtual Reality
  31. Altmetric Badge
    Chapter 30 Hierarchical Modeling Framework for ICT Application to Measure the User Experience
  32. Altmetric Badge
    Chapter 31 A Comparison of User Testing and Heuristic Evaluation Methods for Identifying Website Usability Problems
  33. Altmetric Badge
    Chapter 32 Subjective Preferences Towards Various Conditions of Self-Administered Questionnaires: AHP and Conjoint Analyses
  34. Altmetric Badge
    Chapter 33 The MeCUE Questionnaire (2.0): Meeting Five Basic Requirements for Lean and Standardized UX Assessment
  35. Altmetric Badge
    Chapter 34 Heuristic Evaluation and Usability Testing as Complementary Methods: A Case Study
  36. Altmetric Badge
    Chapter 35 A Web System and Mobile App to Improve the Performance of the Usability Testing Based on Metrics of the ISO/IEC 9126 and Emocards
  37. Altmetric Badge
    Chapter 36 Quantifying the Usability Through a Variant of the Traditional Heuristic Evaluation Process
  38. Altmetric Badge
    Chapter 37 Can We Distinguish Pragmatic from Hedonic User Experience Qualities with Implicit Measures?
  39. Altmetric Badge
    Chapter 38 CHAI: Coding Heuristics for Assessing Intuitive Interaction
  40. Altmetric Badge
    Chapter 39 Towards a Conceptual Framework for the Objective Evaluation of User Experience
  41. Altmetric Badge
    Chapter 40 A ntetype -P m : An Integrated Approach to Model-Based Evaluation of Interactive Prototypes
  42. Altmetric Badge
    Chapter 41 Assessing User Experience in Virtual Reality – A Comparison of Different Measurements
  43. Altmetric Badge
    Chapter 42 Agile Web Development with Scrum: A User Experience Based Approach Using Linguistic Metamodel
  44. Altmetric Badge
    Chapter 43 Toward Applying Online Privacy Patterns Based on the Design Problem: A Systematic Review
  45. Altmetric Badge
    Chapter 44 Merging the Cultures of Design and Engineering: A Case Study
  46. Altmetric Badge
    Chapter 45 The Use of Design Thinking in Agile Software Requirements Survey: A Case Study
  47. Altmetric Badge
    Chapter 46 How to Include Users in the Design and Development of Cyberinfrastructures?
  48. Altmetric Badge
    Chapter 47 A New Software Development Model: Innovation Through Mobile Application with UCD
  49. Altmetric Badge
    Chapter 48 Comparing Human Against Computer Generated Designs: New Possibilities for Design Activity Within Agile Projects
  50. Altmetric Badge
    Chapter 49 A Canvas Method to Foster Interdisciplinary Discussions on Digital Assistance Systems
  51. Altmetric Badge
    Chapter 50 A Systematic Literature Review for Human-Computer Interaction and Design Thinking Process Integration
  52. Altmetric Badge
    Chapter 51 Below the Interface: Evaluation of PLM Software Usability and User Self-efficacy
  53. Altmetric Badge
    Chapter 52 Assist Users to Straightaway Suggest and Describe Experienced Problems
  54. Altmetric Badge
    Chapter 53 Music at Your Fingertips: Designing Mobile Interaction Interfaces for Runners
  55. Altmetric Badge
    Chapter 54 Application of Agile Development Methodology and User-Centered Design for the Interdisciplinary Project Zuku
  56. Altmetric Badge
    Chapter 55 Deep Learning Model and Its Application in Big Data
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
5 X users

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
151 Mendeley
citeulike
1 CiteULike
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Design, User Experience, and Usability: Theory and Practice
Published by
Springer International Publishing, June 2018
DOI 10.1007/978-3-319-91797-9
ISBNs
978-3-31-991796-2, 978-3-31-991797-9
Editors

Marcus, Aaron, Wang, Wentao

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 151 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 151 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 23 15%
Student > Ph. D. Student 22 15%
Student > Master 19 13%
Lecturer 6 4%
Student > Doctoral Student 6 4%
Other 15 10%
Unknown 60 40%
Readers by discipline Count As %
Computer Science 55 36%
Design 12 8%
Engineering 5 3%
Business, Management and Accounting 3 2%
Arts and Humanities 3 2%
Other 10 7%
Unknown 63 42%