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Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment

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Table of Contents

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    Book Overview
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    Chapter 1 Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method
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    Chapter 2 Interoperability and Convergence for Welfare Technology
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    Chapter 3 A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines
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    Chapter 4 Augmented Reality in Tablets for the Yerkes Test for Older Adults
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    Chapter 5 Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience
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    Chapter 6 A User-Centered Ethical Assessment of Welfare Technology for Elderly
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    Chapter 7 Obstacles of Utilizing a Self-management App for Taiwanese Type II Diabetes Patients
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    Chapter 8 Impact of Virtual Reality (VR) Experience on Older Adults’ Well-Being
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    Chapter 9 Positive Impact of Exergaming on Older Adults’ Mental and Social Well-Being: In Search of Evidence
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    Chapter 10 AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System
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    Chapter 11 Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and the Road Ahead
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    Chapter 12 The Old People Using Intelligent Mobile Equipment Influence Extent
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    Chapter 13 Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults
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    Chapter 14 Usability Assessment of a Web-Based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers
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    Chapter 15 The Effect of Hypertension Health Management (HHM) Using IT for the Elderly: A Case Study in an Underdeveloped Area of China
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    Chapter 16 Decisions About Medical Data Disclosure in the Internet: An Age Perspective
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    Chapter 17 A Framework for Pervasive and Ubiquitous Geriatric Monitoring
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    Chapter 18 User-Specific Concepts of Aging – A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles
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    Chapter 19 Kinecting Frailty: A Pilot Study on Frailty
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    Chapter 20 Detecting Parkinson’s Disease Using Gait Analysis with Particle Swarm Optimization
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    Chapter 21 Methods to Design Home Support for Elders
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    Chapter 22 Unobtrusive Detection of Frailty in Older Adults
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    Chapter 23 Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers
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    Chapter 24 Reflections on the Effectiveness of a High Density Ambient Sensor Deployment for Monitoring Healthy Aging
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    Chapter 25 Interpersonal Distancing in Cooperation
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    Chapter 26 Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things
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    Chapter 27 Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu
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    Chapter 28 Privacy at Home: An Inquiry into Sensors and Robots for the Stay at Home Elderly
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    Chapter 29 Perspectives on Design of Sensor Based Exergames Targeted Towards Older Adults
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    Chapter 30 Privacy and Future Consent in Smart Homes as Assisted Living Technologies
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    Chapter 31 Needs and Attitudes of Friendly Chinese Restaurant Among Older Adults: Results from a Pilot Study
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    Chapter 32 Investigating Older Adults’ Preferences for Functions Within a Human-Machine Interface Designed for Fully Autonomous Vehicles
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    Chapter 33 An Experimental Study on Intelligent Kitchen Appliances’ Interface Information Preference Based on Visual Characteristics of the Elderly
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    Chapter 34 Gen X and Digital Games: Looking Back to Look Forward
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    Chapter 35 An Analysis of Crossword Learning: A Mobile Application for the Elderly
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    Chapter 36 Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
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    Chapter 37 Innovative Game Concepts for Alzheimer Patients
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    Chapter 38 Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson’s Disease Symptoms
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    Chapter 39 Pilot Study of Piano Learning with AR Smart Glasses Considering Both Single and Paired Play
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    Chapter 40 Attitudes and Perceptions of Older Chinese People in Hong Kong Towards Silver Gaming
Attention for Chapter 8: Impact of Virtual Reality (VR) Experience on Older Adults’ Well-Being
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Chapter title
Impact of Virtual Reality (VR) Experience on Older Adults’ Well-Being
Chapter number 8
Book title
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment
Published by
Springer, Cham, July 2018
DOI 10.1007/978-3-319-92037-5_8
Book ISBNs
978-3-31-992036-8, 978-3-31-992037-5
Authors

Charles Xueyang Lin, Chaiwoo Lee, Dennis Lally, Joseph F. Coughlin, Lin, Charles Xueyang, Lee, Chaiwoo, Lally, Dennis, Coughlin, Joseph F.

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X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 128 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 128 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 20 16%
Student > Ph. D. Student 17 13%
Student > Master 15 12%
Researcher 14 11%
Student > Doctoral Student 6 5%
Other 16 13%
Unknown 40 31%
Readers by discipline Count As %
Computer Science 27 21%
Psychology 18 14%
Nursing and Health Professions 9 7%
Social Sciences 7 5%
Engineering 7 5%
Other 13 10%
Unknown 47 37%