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Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Overview of attention for book
Cover of 'Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation'

Table of Contents

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    Book Overview
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    Chapter 1 Determining Which Touch Gestures Are Commonly Used When Visualizing Physics Problems in Augmented Reality
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    Chapter 2 Element Selection of Three-Dimensional Objects in Virtual Reality
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    Chapter 3 Design and Assessment of Two Handling Interaction Techniques for 3D Virtual Objects Using the Myo Armband
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    Chapter 4 Surface Prediction for Spatial Augmented Reality
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    Chapter 5 Real-Time Motion Capture on a Budget
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    Chapter 6 A Novel Way of Estimating a User’s Focus of Attention in a Virtual Environment
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    Chapter 7 Get Well Soon! Human Factors’ Influence on Cybersickness After Redirected Walking Exposure in Virtual Reality
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    Chapter 8 Dynamic Keypad – Digit Shuffling for Secure PIN Entry in a Virtual World
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    Chapter 9 VR Evaluation of Motion Sickness Solution in Automated Driving
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    Chapter 10 Enactive Steering of an Experiential Model of the Atmosphere
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    Chapter 11 Reconstruction by Low Cost Software Based on Photogrammetry as a Reverse Engineering Process
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    Chapter 12 Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display Virtual Environment
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    Chapter 13 Visualizing Software Architectures in Virtual Reality with an Island Metaphor
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    Chapter 14 Interaction in Virtual Environments - How to Control the Environment by Using VR-Glasses in the Most Immersive Way
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    Chapter 15 Sensor Data Fusion Framework to Improve Holographic Object Registration Accuracy for a Shared Augmented Reality Mission Planning Scenario
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    Chapter 16 Using Body Movements for Running in Realistic 3D Map
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    Chapter 17 VRowser: A Virtual Reality Parallel Web Browser
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    Chapter 18 Construction of Experimental System SPIDAR-HS for Designing VR Guidelines Based on Physiological Behavior Measurement
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    Chapter 19 Augmented, Mixed, and Virtual Reality Enabling of Robot Deixis
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    Chapter 20 Is This Person Real? Avatar Stylization and Its Influence on Human Perception in a Counseling Training Environment
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    Chapter 21 Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy
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    Chapter 22 The Role of Psychophysiological Measures as Implicit Communication Within Mixed-Initiative Teams
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    Chapter 23 Extending Embodied Interactions in Mixed Reality Environments
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    Chapter 24 Interaction of Distant and Local Users in a Collaborative Virtual Environment
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    Chapter 25 Bidirectional Communication for Effective Human-Agent Teaming
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    Chapter 26 PaolaChat: A Virtual Agent with Naturalistic Breathing
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    Chapter 27 Quantifying Human Decision-Making: Implications for Bidirectional Communication in Human-Robot Teams
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    Chapter 28 A Maximum Likelihood Method for Estimating Performance in a Rapid Serial Visual Presentation Target-Detection Task
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    Chapter 29 Virtual Reality Training to Enhance Motor Skills
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    Chapter 30 Examination of Effectiveness of a Performed Procedural Task Using Low-Cost Peripheral Devices in VR
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    Chapter 31 Study on the Quality of Experience Evaluation Metrics for Astronaut Virtual Training System
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    Chapter 32 Developing and Training Multi-gestural Prosthetic Arms
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    Chapter 33 Virtual Reality Based Space Operations – A Study of ESA’s Potential for VR Based Training and Simulation
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    Chapter 34 Guiding or Exploring? Finding the Right Way to Teach Students Structural Analysis with Augmented Reality
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    Chapter 35 Assembly Training: Comparing the Effects of Head-Mounted Displays and Face-to-Face Training
Overall attention for this book and its chapters
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Mentioned by

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Citations

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Title
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-91581-4
ISBNs
978-3-31-991580-7, 978-3-31-991581-4
Editors

Jessie Y.C. Chen, Gino Fragomeni

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 44 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 44 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 12 27%
Student > Master 8 18%
Student > Bachelor 7 16%
Student > Doctoral Student 3 7%
Lecturer 2 5%
Other 4 9%
Unknown 8 18%
Readers by discipline Count As %
Computer Science 17 39%
Engineering 9 20%
Mathematics 2 5%
Social Sciences 2 5%
Psychology 2 5%
Other 3 7%
Unknown 9 20%