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Effects of Performance Versus Game-Based Mobile Applications on Response to Exercise

Overview of attention for article published in Annals of Behavioral Medicine, September 2015
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (88th percentile)
  • High Attention Score compared to outputs of the same age and source (85th percentile)

Mentioned by

twitter
16 X users
peer_reviews
1 peer review site
facebook
2 Facebook pages
wikipedia
1 Wikipedia page

Citations

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16 Dimensions

Readers on

mendeley
153 Mendeley
Title
Effects of Performance Versus Game-Based Mobile Applications on Response to Exercise
Published in
Annals of Behavioral Medicine, September 2015
DOI 10.1007/s12160-015-9730-3
Pubmed ID
Authors

Arielle S. Gillman, Angela D. Bryan

Abstract

Given the popularity of mobile applications (apps) designed to increase exercise participation, it is important to understand their effects on psychological predictors of exercise behavior. This study tested a performance feedback-based app compared to a game-based app to examine their effects on aspects of immediate response to an exercise bout. Twenty-eight participants completed a 30-min treadmill run while using one of two randomly assigned mobile running apps: Nike + Running, a performance-monitoring app which theoretically induces an associative, goal-driven state, or Zombies Run!, an app which turns the experience of running into a virtual reality game, theoretically inducing dissociation from primary exercise goals. The two conditions did not differ on primary motivational state outcomes; however, participants reported more associative attentional focus in the performance-monitoring app condition compared to more dissociative focus in the game-based app condition. Game-based and performance-tracking running apps may not have differential effects on goal motivation during exercise. However, game-based apps may help recreational exercisers dissociate from exercise more readily. Increasing the enjoyment of an exercise bout through the development of new and innovative mobile technologies is an important avenue for future research.

X Demographics

X Demographics

The data shown below were collected from the profiles of 16 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 153 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 <1%
Unknown 152 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 26 17%
Student > Bachelor 24 16%
Student > Master 16 10%
Researcher 15 10%
Student > Doctoral Student 10 7%
Other 21 14%
Unknown 41 27%
Readers by discipline Count As %
Psychology 31 20%
Nursing and Health Professions 18 12%
Medicine and Dentistry 18 12%
Sports and Recreations 10 7%
Computer Science 7 5%
Other 24 16%
Unknown 45 29%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 15. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 November 2016.
All research outputs
#2,113,779
of 22,828,180 outputs
Outputs from Annals of Behavioral Medicine
#245
of 1,388 outputs
Outputs of similar age
#30,293
of 267,781 outputs
Outputs of similar age from Annals of Behavioral Medicine
#3
of 21 outputs
Altmetric has tracked 22,828,180 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 90th percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,388 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 17.4. This one has done well, scoring higher than 82% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 267,781 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 88% of its contemporaries.
We're also able to compare this research output to 21 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 85% of its contemporaries.