Title |
Gamification und Crowdfunding im Innovationsmanagement – Entwicklung und Einführung einer SharePoint-basierten Anwendung
|
---|---|
Published in |
HMD Praxis der Wirtschaftsinformatik, September 2015
|
DOI | 10.1365/s40702-015-0175-8 |
Authors |
Paul Drews, Till Schomborg, Carina Leue-Bensch |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 21 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 43% |
Student > Bachelor | 5 | 24% |
Student > Ph. D. Student | 2 | 10% |
Other | 1 | 5% |
Researcher | 1 | 5% |
Other | 0 | 0% |
Unknown | 3 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 6 | 29% |
Computer Science | 5 | 24% |
Economics, Econometrics and Finance | 3 | 14% |
Social Sciences | 2 | 10% |
Environmental Science | 1 | 5% |
Other | 0 | 0% |
Unknown | 4 | 19% |