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Augmented Reality, Virtual Reality, and Computer Graphics

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Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

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    Book Overview
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    Chapter 1 Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience
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    Chapter 2 Omero 2.0
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    Chapter 3 Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device
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    Chapter 4 Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments
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    Chapter 5 Training for Bus Bodywork in Virtual Reality Environments
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    Chapter 6 Market Study of Durable Consumer Products in Multi-user Virtual Environments
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    Chapter 7 Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues
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    Chapter 8 Virtual System for Teaching-Learning of Initial Education Using a Haptic Device
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    Chapter 9 VirtualCruiseTour: An AR/VR Application to Promote Shore Excursions on Cruise Ships
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    Chapter 10 Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE
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    Chapter 11 e-Tourism: Governmental Planning and Management Mechanism
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    Chapter 12 Geolocation and Counting of People with Aerial Thermal Imaging for Rescue Purposes
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    Chapter 13 Discrete Rotation During Eye-Blink
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    Chapter 14 Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents
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    Chapter 15 “Changes”: An Immersive Spatial Audio Project Based on Low-Cost Open Tools
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    Chapter 16 Mnemosyne: Adapting the Method of Loci to Immersive Virtual Reality
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    Chapter 17 Web-Based Real-Time LADAR Data Visualization with Multi-user Collaboration Support
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    Chapter 18 Design of a Kind of Optimized Time-Lapse Macro VR Movie Recording System
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    Chapter 19 Catching Virtual Throws: An Immersive Virtual Reality Setup to Evaluate Human Predictive Skills
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    Chapter 20 Virtual Reality as a Tool for the Cascade Control Learning
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    Chapter 21 Efficient Human Action Recognition Interface for Augmented and Virtual Reality Applications Based on Binary Descriptor
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    Chapter 22 Virtual Training System for Crawling Skill in Infants Using Mapping 2D: Preliminary Test
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    Chapter 23 Virtual Reality-Based Memory Assistant for the Elderly
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    Chapter 24 Virtual Environments to Stimulate Skills in the Early Childhood Education Stage
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    Chapter 25 Mixed Reality Stock Trading Visualization System
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    Chapter 26 A New Framework for Easy and Efficient Augmentation of Primary Level Books
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    Chapter 27 Real-Time Multi-view Grid Map-Based Spatial Representation for Mixed Reality Applications
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    Chapter 28 Framework for the Development of Augmented Reality Applications Applied to Education Games
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    Chapter 29 Augmented Reality as a New Marketing Strategy
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    Chapter 30 Live Mixed Reality Video Production for Educational Presentation
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    Chapter 31 A Study on Narrative Design of Augmented Reality Publications
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    Chapter 32 Realistic Shadow Augmented Reality of Rare Animals from Indonesia
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    Chapter 33 Simulation System Based on Augmented Reality for Optimization of Training Tactics on Military Operations
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    Chapter 34 Development of Practical Tasks in Physics with Elements of Augmented Reality for Secondary Educational Institutions
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    Chapter 35 ARtour: Augmented Reality-Based Game to Promote Agritourism
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    Chapter 36 Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity
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    Chapter 37 Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines
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    Chapter 38 Non-photorealistic Rendering and Sketching Supported by GPU
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    Chapter 39 The Effect of Gait Parameters on the Perception of Animated Agents’ Personality
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    Chapter 40 Vulkan Abstraction Layer for Large Data Remote Rendering System
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    Chapter 41 Using Applications and Tools to Visualize ab initio Calculations Performed in VASP
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    Chapter 42 Secure Lossy Image Compression via Adaptive Vector Quantization
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    Chapter 43 Trivial Algorithm for Interactive Water Simulation
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Citations

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Title
Augmented Reality, Virtual Reality, and Computer Graphics
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-95270-3
ISBNs
978-3-31-995269-7, 978-3-31-995270-3
Editors

Lucio Tommaso De Paolis, Patrick Bourdot

X Demographics

X Demographics

The data shown below were collected from the profiles of 10 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 28 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 7 25%
Professor > Associate Professor 3 11%
Student > Master 3 11%
Lecturer 2 7%
Student > Ph. D. Student 2 7%
Other 3 11%
Unknown 8 29%
Readers by discipline Count As %
Computer Science 5 18%
Social Sciences 3 11%
Engineering 3 11%
Design 2 7%
Nursing and Health Professions 1 4%
Other 4 14%
Unknown 10 36%