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Universal Access in Human-Computer Interaction. Methods, Technologies, and Users

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Cover of 'Universal Access in Human-Computer Interaction. Methods, Technologies, and Users'

Table of Contents

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    Book Overview
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    Chapter 1 A Method for Analyzing Mobility Issues for People with Physical Disabilities in the Context of Developing Countries
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    Chapter 2 Mobile-PrivAccess: Method for Analyzing Accessibility in Mobile Applications from the Privacy Viewpoint Abiding by W3C
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    Chapter 3 A Taxonomy for Website Evaluation Tools Grounded on Semiotic Framework
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    Chapter 4 Copy Here, Paste There? On the Challenges of Scaling Inclusive Social Innovations
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    Chapter 5 Universal Design of ICT for Emergency Management
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    Chapter 6 When Universal Access Does not Go to Plan: Lessons to Be Learned
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    Chapter 7 Categorization Framework for Usability Issues of Smartwatches and Pedometers for the Older Adults
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    Chapter 8 Towards a Framework for the Design of Quantitative Experiments: Human-Computer Interaction and Accessibility Research
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    Chapter 9 A Strategy on Introducing Inclusive Design Philosophy to Non-design Background Undergraduates
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    Chapter 10 Stabilising Touch Interactions in Cockpits, Aerospace, and Vibrating Environments
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    Chapter 11 MyoSL: A Framework for Measuring Usability of Two-Arm Gestural Electromyography for Sign Language
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    Chapter 12 Evaluating Devices for Object Rotation in 3D
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    Chapter 13 Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review
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    Chapter 14 A Collaborative Virtual Game to Support Activity and Social Engagement for Older Adults
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    Chapter 15 Evaluation of an English Word Look-Up Tool for Web-Browsing with Sign Language Video for Deaf Readers
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    Chapter 16 Gesture-Based Vehicle Control in Partially and Highly Automated Driving for Impaired and Non-impaired Vehicle Operators: A Pilot Study
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    Chapter 17 Real-Time Implementation of Orientation Correction Algorithm for 3D Hand Motion Tracking Interface
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    Chapter 18 Haptic Information Access Using Touchscreen Devices: Design Guidelines for Accurate Perception of Angular Magnitude and Line Orientation
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    Chapter 19 Brain Controlled Interface Log Analysis in Real Time Strategy Game Matches
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    Chapter 20 M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities
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    Chapter 21 Multi-switch Scanning Keyboards: A Theoretical Study of Simultaneous Parallel Scans with QWERTY Layout
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    Chapter 22 Towards Multi-modal Interaction with Interactive Paint
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    Chapter 23 Nateq Reading Arabic Text for Visually Impaired People
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    Chapter 24 Designing a 2 × 2 Spatial Vibrotactile Interface for Tactile Letter Reading on a Smartphone
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    Chapter 25 LêRótulos: A Mobile Application Based on Text Recognition in Images to Assist Visually Impaired People
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    Chapter 26 Information Design on the Adaptation of Evaluation Processes’ Images to People with Visual Impairment
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    Chapter 27 Cognitive Impact Evaluation of Multimodal Interfaces for Blind People: Towards a Systematic Review
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    Chapter 28 Keyboard and Screen Reader Accessibility in Complex Interactive Science Simulations: Design Challenges and Elegant Solutions
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    Chapter 29 Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users
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    Chapter 30 Comparison of Feedback Modes for the Visually Impaired: Vibration vs. Audio
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    Chapter 31 Ultrasonic Waves to Support Human Echolocation
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    Chapter 32 Wayfinding Board Design for the Visually Impaired Based on Service Design Theory
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    Chapter 33 Design of an Assistive Avatar in Improving Eye Gaze Perception in Children with ASD During Virtual Interaction
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    Chapter 34 ICT to Support Dental Care of Children with Autism: An Exploratory Study
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    Chapter 35 Design of an Interactive Gesture Measurement System for Down Syndrome People
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    Chapter 36 Assistive Technologies for People with Cognitive Impairments – Which Factors Influence Technology Acceptance?
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    Chapter 37 Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder
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    Chapter 38 An AAC System Designed for Improving Behaviors and Attitudes in Communication Between Children with CCN and Their Peers
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    Chapter 39 Teaching Concepts with Wearable Technology: Learning Internal Body Organs
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    Chapter 40 The Utility of the Virtual Reality in Autistic Disorder Treatment
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    Chapter 41 A Data-Driven Mobile Application for Efficient, Engaging, and Accurate Screening of ASD in Toddlers
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    Chapter 42 An Interactive Cognitive-Motor Training System for Children with Intellectual Disability
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    Chapter 43 A Robot-Based Cognitive Assessment Model Based on Visual Working Memory and Attention Level
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    Chapter 44 Effects of E-Games on the Development of Saudi Children with Attention Deficit Hyperactivity Disorder Cognitively, Behaviourally and Socially: An Experimental Study
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    Chapter 45 Audiovisual Design of Learning Systems for Children with ASD
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    Chapter 46 Assisting, Not Training, Autistic Children to Recognize and Share Each Other’s Emotions via Automatic Face-Tracking in a Collaborative Play Environment
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    Chapter 47 Research on the Interactive Design of Wearable Devices for Autistic Children
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    Chapter 48 Understanding Fine Motor Patterns in Children with Autism Using a Haptic-Gripper Virtual Reality System
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    Chapter 49 Evaluating the Accessibility of Scratch for Children with Cognitive Impairments
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Title
Universal Access in Human-Computer Interaction. Methods, Technologies, and Users
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-92049-8
ISBNs
978-3-31-992048-1, 978-3-31-992049-8
Editors

Margherita Antona, Constantine Stephanidis

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X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 27 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 5 19%
Student > Master 3 11%
Unspecified 2 7%
Other 1 4%
Professor 1 4%
Other 3 11%
Unknown 12 44%
Readers by discipline Count As %
Computer Science 3 11%
Arts and Humanities 2 7%
Unspecified 2 7%
Environmental Science 1 4%
Psychology 1 4%
Other 4 15%
Unknown 14 52%