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Augmented Reality, Virtual Reality, and Computer Graphics

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Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

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    Book Overview
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    Chapter 1 Web-Based Vascular Flow Simulation Visualization with Lossy Data Compression for Fast Transmission
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    Chapter 2 Interactive System Using Myoelectric Muscle Sensors for the Strengthening Upper Limbs in Children
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    Chapter 3 Immersive Virtual System Based on Games for Children’s Fine Motor Rehabilitation
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    Chapter 4 Virtual Reality Serious Game for Musculoskeletal Disorder Prevention
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    Chapter 5 Proposal for Muscle Rehabilitation of Lower Limbs Using an Interactive Virtual System Controlled Through Gestures
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    Chapter 6 Virtual Rehabilitation System for Fine Motor Skills Using a Functional Hand Orthosis
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    Chapter 7 Proof of Concept: Wearable Augmented Reality Video See-Through Display for Neuro-Endoscopy
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    Chapter 8 Virtual Reality-Based System for Hand Rehabilitation Using an Exoskeletal Orthosis
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    Chapter 9 Virtual Reality System for Assistance in Treating Respiratory Disorders
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    Chapter 10 Virtual System Using Haptic Device for Real-Time Tele-Rehabilitation of Upper Limbs
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    Chapter 11 Virtual Rehabilitation of Carpal Tunnel Syndrome Through Force Feedback
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    Chapter 12 SLT-Game: Support System for Therapies of Children with Communication Disorders
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    Chapter 13 Sales Maximization Based on Neuro-Marketing Techniques in Virtual Environments
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    Chapter 14 IMPACT
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    Chapter 15 A Microsoft HoloLens Mixed Reality Surgical Simulator for Patient-Specific Hip Arthroplasty Training
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    Chapter 16 Haptic Stimulation Glove for Fine Motor Rehabilitation in Virtual Reality Environments
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    Chapter 17 Virtual Simulation of Brain Sylvian Fissure Exploration and Aneurysm Clipping with Haptic Feedback for Neurosurgical Training
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    Chapter 18 Augmented Reality System for the Complement of Cognitive Therapeutic Exercise in Children: Preliminary Tests
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    Chapter 19 Digital-Assisted Repairing of the Six Steeds in Zhao Mausoleum
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    Chapter 20 Virtual Acoustic Rendering in Old Spaces: Application to an Early-Modern Theatre in València, “L’Olivera”
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    Chapter 21 ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality
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    Chapter 22 Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums
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    Chapter 23 Improvements and Implementations of the Spatial Augmented Reality Applied on Scale Models of Cultural Goods for Visual and Communicative Purpose
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    Chapter 24 Augmented Reality to Understand the Leonardo’s Machines
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    Chapter 25 Optimization Techniques for Photogrammetry Applied to Cultural Heritage and the Action of Transformation Groups
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    Chapter 26 User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study
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    Chapter 27 Augmented Reality for the Enhancement of Apulian Archaeological Areas
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    Chapter 28 Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
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    Chapter 29 Virtual Museum, the Exploration of Cultural Heritage with Virtual Reality Techniques
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    Chapter 30 An Augmented Interface to Display Industrial Robot Faults
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    Chapter 31 Cyber Physical Systems for Industry 4.0: Towards Real Time Virtual Reality in Smart Manufacturing
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    Chapter 32 CAD-VR Integration as a Tool for Industrial Assembly Processes Validation: A Practical Application
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    Chapter 33 Immersive Environment for Training on Industrial Emergencies
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    Chapter 34 Intelligent Oil Field Approach Using Virtual Reality and Mobile Anthropomorphic Robots
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    Chapter 35 Real–Time Virtual Reality Visualizer for Unmanned Aerial Vehicles
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    Chapter 36 Autonomous and Tele-Operated Navigation of Aerial Manipulator Robots in Digitalized Virtual Environments
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    Chapter 37 Virtual Training for Industrial Automation Processes Through Pneumatic Controls
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    Chapter 38 Multi-user Industrial Training and Education Environment
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    Chapter 39 Robust Motion Estimation Based on Multiple Monocular Camera for Indoor Autonomous Navigation of Micro Aerial Vehicle
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    Chapter 40 Pose Estimation Based on Monocular Visual Odometry and Lane Detection for Intelligent Vehicles
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    Chapter 41 Towards Assisting Interactive Reality
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    Chapter 42 Explorable Representation of Interaction in VR/AR Environments
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    Chapter 43 An UE4 Plugin to Develop CVE Applications Leveraging Participant’s Full Body Tracking Data
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    Chapter 44 A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect
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    Chapter 45 Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study
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    Chapter 46 Distributed Data Exchange with Leap Motion
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    Chapter 47 Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality
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    Chapter 48 Defining Size Parameters for Touch Interaction in Substitutional Reality Environments
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    Chapter 49 Interaction on Augmented Reality with Finger Detection and Hand Movement Recognition
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    Chapter 50 SVM and RGB-D Sensor Based Gesture Recognition for UAV Control
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Title
Augmented Reality, Virtual Reality, and Computer Graphics
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-95282-6
ISBNs
978-3-31-995281-9, 978-3-31-995282-6
Editors

Lucio Tommaso De Paolis, Patrick Bourdot

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 179 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 179 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 2%
Student > Bachelor 3 2%
Other 2 1%
Student > Doctoral Student 1 <1%
Student > Ph. D. Student 1 <1%
Other 1 <1%
Unknown 167 93%
Readers by discipline Count As %
Engineering 6 3%
Computer Science 6 3%
Mathematics 1 <1%
Unknown 166 93%