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Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers

Overview of attention for article published in International Journal of Mental Health and Addiction, September 2015
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#2 of 1,111)
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (88th percentile)

Mentioned by

news
53 news outlets
blogs
3 blogs
twitter
7 X users
wikipedia
5 Wikipedia pages
video
2 YouTube creators

Citations

dimensions_citation
206 Dimensions

Readers on

mendeley
494 Mendeley
Title
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
Published in
International Journal of Mental Health and Addiction, September 2015
DOI 10.1007/s11469-015-9592-8
Pubmed ID
Authors

Charlotte Thoresen Wittek, Turi Reiten Finserås, Ståle Pallesen, Rune Aune Mentzoni, Daniel Hanss, Mark D. Griffiths, Helge Molde

Abstract

Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified.

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 494 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Korea, Republic of 1 <1%
Netherlands 1 <1%
Unknown 492 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 112 23%
Student > Master 63 13%
Student > Ph. D. Student 32 6%
Researcher 28 6%
Student > Postgraduate 26 5%
Other 74 15%
Unknown 159 32%
Readers by discipline Count As %
Psychology 131 27%
Medicine and Dentistry 48 10%
Nursing and Health Professions 28 6%
Social Sciences 24 5%
Computer Science 19 4%
Other 71 14%
Unknown 173 35%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 456. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 03 January 2024.
All research outputs
#61,494
of 25,750,437 outputs
Outputs from International Journal of Mental Health and Addiction
#2
of 1,111 outputs
Outputs of similar age
#680
of 286,944 outputs
Outputs of similar age from International Journal of Mental Health and Addiction
#1
of 9 outputs
Altmetric has tracked 25,750,437 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,111 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 11.8. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 286,944 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 9 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them