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Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018)

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Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Accommodation Assessments for Vehicle Occupants Using Augmented Reality
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    Chapter 2 Who Should I Trust (Human vs. Automation)? The Effects of Pedigree in a Dual Advisor Context
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    Chapter 3 Using 3D Statistical Shape Models for Designing Smart Clothing
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    Chapter 4 Moving Statistical Body Shape Models Using Blender
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    Chapter 5 Lessons Learned from Crisis Situation Simulations for the Local Command Post (LCP) in Extreme Situation (ES)
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    Chapter 6 Using Torrance Creative Thinking Criteria to Describe Complex Decision Making During an Outbreak Management by Public Health Experts
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    Chapter 7 What is “Training to Cope with Crisis Situations”? Developing a Reflexive Training Device for a Crisis Support Team
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    Chapter 8 Innovations in Crowd Management: An Integration of Visual Closure, Anthropometry, and Computer Vision
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    Chapter 9 A Unique Human Model to Simulate Various Types of Seat (Dis)comfort
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    Chapter 10 Simulation and Analysis of Human Neck Load and Injury During Sustaining Overload in Flight
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    Chapter 11 Digital Human Model Simulation of Fatigue-Induced Movement Variability During a Repetitive Pointing Task
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    Chapter 12 Towards Parametric Modelling of Skin Cancer Risk: Estimation of Body Surface Area Covered by Protective Clothing Using Base Mesh Modelling
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    Chapter 13 Grasping Simulations Using Finite Element Digital Human Hand Model
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    Chapter 14 Gathering 3D Body Surface Scans and Anthropometric Data as Part of an Epidemiological Health Study – Method and Results
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    Chapter 15 Virtual Reality Simulation and Ergonomics Assessment in Aviation Maintainability
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    Chapter 16 Applying Adaptive Instruction to Enhance Learning in Non-adaptive Virtual Training Environments
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    Chapter 17 Contact Pressure Analysis for Wearable Product Design
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    Chapter 18 Simulation Techniques for Ergonomic Performance Evaluation of Manual Workplaces During Preliminary Design Phase
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    Chapter 19 Development and Evaluation of a Wearable Motion Tracking System for Sensorimotor Tasks in VR Environments
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    Chapter 20 The Construction of High-Rise Building Fire Escape Scene
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    Chapter 21 An Augmented Reality Application to Support Deployed Emergency Teams
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    Chapter 22 Evaluation of Repetitive Lifting Tasks Performed in Brick and Concrete Block Factories in Pakistan
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    Chapter 23 MakeHuman: A Review of the Modelling Framework
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    Chapter 24 Virtual and Augmented Reality: Innovation or Old Wine in New Bottles?
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    Chapter 25 Design of Experiment Comparing Users of Virtual Reality Head-Mounted Displays and Desktop Computers
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    Chapter 26 Virtual Simulation of Human-Robot Collaboration Workstations
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    Chapter 27 Avatar-Based Human Posture Analysis and Workplace Design
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    Chapter 28 Interactive Tools for Safety 4.0: Virtual Ergonomics and Serious Games in Tower Automotive
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    Chapter 29 Healthcare in a Virtual Environment: Workload and Simulation Sickness in a 3D CAVE
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    Chapter 30 Does Preferred Seat Pan Inclination Minimize Shear Force?
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    Chapter 31 Application of Virtual Reality to Improve Physical Ergonomics in a Control Room of a Chemical Industry
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    Chapter 32 A Reach Motion Generation Algorithm Based on Posture Memory
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    Chapter 33 DHM Based Test Procedure Concept for Proactive Ergonomics Assessments in the Vehicle Interior Design Process
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    Chapter 34 Modeling the Range of Motion and the Degree of Posture Discomfort of the Thumb Joints
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    Chapter 35 Employing Game Engines for Ergonomics Analysis, Design and Education
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    Chapter 36 The Evaluation of Existing Large-Scale Retailers’ Furniture Using DHM
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    Chapter 37 Ergonomic Evaluation of a Prototype Console for Robotic Surgeries via Simulations with Digital Human Manikins
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    Chapter 38 Feasibility Evaluation for Immersive Virtual Reality Simulation of Human-Machine Collaboration: A Case Study of Hand-Over Tasks
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    Chapter 39 The Connection Between Constructs and Augmentation Technologies: Measurement Principles Linked to Training and Performance
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    Chapter 40 A Comparative Study for Natural Reach-and-Grasp With/Without Finger Tracking
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    Chapter 41 Analysis and Design of a Cyber-Physical Production System (CPPS) in Sensor Manufacturing. A Case Study
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    Chapter 42 Baiting the Hook: Exploring the Interaction of Personality and Persuasion Tactics in Email Phishing Attacks
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    Chapter 43 Biomechanics of the Cervical Region During Use of a Tablet Computer
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    Chapter 44 Is CCTV Surveillance as Effective as Popular Television Crime Series Suggest? Cognitive Challenges
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    Chapter 45 Human Interaction Under Risk in Cyber-Physical Production Systems
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    Chapter 46 User Diversity in the Motivation for Wearable Activity Tracking: A Predictor for Usage Intensity?
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    Chapter 47 Readability as a Component of the Usability of a Web Presentation - A Case Study from the Banking Sector
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    Chapter 48 Two User-Friendly Digital Tools for Multidimensional Risk Assessment Among Workers with Display Screen Equipment
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    Chapter 49 Acceptance for Technological Solutions Targeted at the Mastery of Terrorist Attacks: Experience and Innovation
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    Chapter 50 Believability of News
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    Chapter 51 The Evolution of Computed Tomography (CT) and Its User Interface: A Contextual and Comparative Analysis of Some of the Most Used Solutions
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    Chapter 52 Developments and Problems in the Man-Machine Relationship in Computed Tomography (CT)
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    Chapter 53 Overload of Technological Connections for Communicating at Work
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    Chapter 54 Playing for Real: An Exploratory Analysis of Professional Esports Athletes’ Work
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    Chapter 55 What Do You Need to Know to Stay Healthy? – Health Information Needs and Seeking Behaviour of Older Adults in Germany
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    Chapter 56 An Ad-Hoc ‘Technology-Driven’ Creativity Method
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    Chapter 57 Conditions of Use and Adoption of Digital Tools: Results from a Field Study on Airport Reception Agents
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    Chapter 58 Digital Sketching for Distant Collaborative Diagnosis in Neurosurgery: An Experimentation
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    Chapter 59 Security and Usability: A Naturalistic Experimental Evaluation of a Graphical Authentication System
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    Chapter 60 Interaction Options for Wearables and Smart-Devices While Walking
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    Chapter 61 Invisible Touch! – Design and Communication Guidelines for Interactive Digital Textiles Based on Empirical User Acceptance Modeling
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    Chapter 62 Analysis of ‘Quantified-Self Technologies’: An Explanation of Failure
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    Chapter 63 User-Interface and Operators: Evolution in the Perception of Computed Tomography (CT)
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    Chapter 64 A Toolkit for Studying Attention and Reaction Times to Smartglass Messages in Conditions of Different Perceptual Load
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    Chapter 65 The Effect of Virtual Environment and User/Designer Collaboration on the Creative Co-design Process
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    Chapter 66 Text Input in Hospital Settings Using IoT Device Ensembles
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    Chapter 67 Ideologically-Embedded Design
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    Chapter 68 A Comparative Force Assessment of 4 Methods to Move a Patient Up a Bed
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    Chapter 69 Interpretation of Eye Tracking Findings in Usability Evaluation
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    Chapter 70 Ring the Alarm - Identification and Evaluation of Users’ Requirements for a V2X-Smartphone App
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    Chapter 71 A Conceptual Framework of Collective Activity in Constructive Ergonomics
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    Chapter 72 Requirements for a Sociotechnical Support System for the Critically Ill – A Qualitative Study on the Needs and Expectations of Patients, Relatives and Health Professionals
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    Chapter 73 Age-Appropriate Design of an Input Component for the Historytelling Project
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    Chapter 74 Perspectives of Older Adults and Informal Caregivers on Information Visualization for Smart Home Monitoring Systems: A Critical Review
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    Chapter 75 Usability in Electronic Judicial Process
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    Chapter 76 Finding User Preferences Designing the Innovative Interaction Device “BIRDY” for Intensive Care Patients
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    Chapter 77 Case Studies Underrated – or the Value of Project Cases
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    Chapter 78 The Life and Contributions of Neville Moray
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    Chapter 79 Ergonomics Analysis of Alarm Systems and Alarm Management in Process Industries
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    Chapter 80 Adaptive Human–Machine Interface Supporting Operator’s Cognitive Activity in Process Control Systems
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    Chapter 81 Implementation of Human–Machine Interface Design Principles to Prevent Errors Committed by NPP Operators
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    Chapter 82 Human Factors and Ergonomics’ Contribution to the Definition of a New Concept of Operations: The Case of Innovative Small Modular Reactors
Attention for Chapter 29: Healthcare in a Virtual Environment: Workload and Simulation Sickness in a 3D CAVE
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Chapter title
Healthcare in a Virtual Environment: Workload and Simulation Sickness in a 3D CAVE
Chapter number 29
Book title
Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018)
Published by
Springer, Cham, August 2018
DOI 10.1007/978-3-319-96077-7_29
Book ISBNs
978-3-31-996076-0, 978-3-31-996077-7
Authors

Peter Hoonakker, Gail Casper, Alex Peer, Catherine Arnott Smith, Ross Tredinnick, Nicole Werner, Kevin Ponto, Hoonakker, Peter, Casper, Gail, Peer, Alex, Smith, Catherine Arnott, Tredinnick, Ross, Werner, Nicole, Ponto, Kevin

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X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 22%
Student > Bachelor 1 11%
Student > Doctoral Student 1 11%
Student > Master 1 11%
Researcher 1 11%
Other 0 0%
Unknown 3 33%
Readers by discipline Count As %
Computer Science 2 22%
Engineering 2 22%
Neuroscience 1 11%
Unknown 4 44%