↓ Skip to main content

Virtual reality crowd simulation: effects of agent density on user experience and behaviour

Overview of attention for article published in Virtual Reality, September 2018
Altmetric Badge

About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
3 X users

Citations

dimensions_citation
46 Dimensions

Readers on

mendeley
128 Mendeley
Title
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
Published in
Virtual Reality, September 2018
DOI 10.1007/s10055-018-0365-0
Authors

Patrick Dickinson, Kathrin Gerling, Kieran Hicks, John Murray, John Shearer, Jacob Greenwood

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 128 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 128 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 21 16%
Student > Ph. D. Student 19 15%
Researcher 13 10%
Student > Bachelor 6 5%
Lecturer > Senior Lecturer 3 2%
Other 14 11%
Unknown 52 41%
Readers by discipline Count As %
Computer Science 33 26%
Engineering 11 9%
Psychology 6 5%
Design 5 4%
Social Sciences 3 2%
Other 17 13%
Unknown 53 41%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 17 September 2021.
All research outputs
#14,672,371
of 24,766,831 outputs
Outputs from Virtual Reality
#244
of 409 outputs
Outputs of similar age
#178,232
of 346,984 outputs
Outputs of similar age from Virtual Reality
#4
of 5 outputs
Altmetric has tracked 24,766,831 research outputs across all sources so far. This one is in the 40th percentile – i.e., 40% of other outputs scored the same or lower than it.
So far Altmetric has tracked 409 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.6. This one is in the 40th percentile – i.e., 40% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 346,984 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 48th percentile – i.e., 48% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 5 others from the same source and published within six weeks on either side of this one.