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Virtual Storytelling Using Virtual Reality Technologies for Storytelling

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Cover of 'Virtual Storytelling Using Virtual Reality Technologies for Storytelling'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience
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    Chapter 2 Generation of True 3D Films
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    Chapter 3 Spatial Sound Enhancing Virtual Story Telling
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    Chapter 4 The VISIONS Project
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    Chapter 5 Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment
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    Chapter 6 Interactive Immersive Transfiction
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    Chapter 7 Interactive Storytelling: People, Stories, and Games
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    Chapter 8 An Authoring Tool for Intelligent Educational Games
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    Chapter 9 Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors
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    Chapter 10 Film and the Development of Interactive Narrative
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    Chapter 11 Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative
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    Chapter 12 Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After
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    Chapter 13 Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn
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    Chapter 14 Real Characters in Virtual Stories
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    Chapter 15 Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
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    Chapter 16 Characters in Search of an Author: AI-Based Virtual Storytelling
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    Chapter 17 Virtual Agents’ Self-Perception in Story Telling
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    Chapter 18 Reflections from a Hobby Horse
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    Chapter 19 DocToon© — A Mediator in the Hospital of the XXIst Century
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    Chapter 20 The Interplay between Form , Story , and History : The Use of Narrative in Cultural and Educational Virtual Reality
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    Chapter 21 Virtual Storytelling of Cooperative Activities in a Theatre of Work
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    Chapter 22 Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment
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    Chapter 23 Computer Animation and Virtual Reality for Live Art Performance
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    Chapter 24 Virtual House of European Culture: e-AGORA
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Title
Virtual Storytelling Using Virtual Reality Technologies for Storytelling
Published by
Lecture notes in computer science, September 2001
DOI 10.1007/3-540-45420-9
ISBNs
978-3-54-042611-0, 978-3-54-045420-5
Authors

Olivier Balet, Gérard Subsol, Patrice Torguet

Editors

Balet, Olivier, Subsol, Gérard, Torguet, Patrice

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Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 December 2015.
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#18,433,196
of 22,836,570 outputs
Outputs from Lecture notes in computer science
#6,013
of 8,127 outputs
Outputs of similar age
#39,241
of 41,050 outputs
Outputs of similar age from Lecture notes in computer science
#31
of 36 outputs
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