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Measuring learning in serious games: a case study with structural assessment

Overview of attention for article published in Educational technology research and development, February 2011
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193 Mendeley
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1 CiteULike
Title
Measuring learning in serious games: a case study with structural assessment
Published in
Educational technology research and development, February 2011
DOI 10.1007/s11423-010-9183-0
Authors

Pieter Wouters, Erik D. van der Spek, Herre van Oostendorp

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 193 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 4 2%
Netherlands 4 2%
United Kingdom 3 2%
France 2 1%
Germany 2 1%
New Zealand 2 1%
Ireland 1 <1%
Italy 1 <1%
Malaysia 1 <1%
Other 7 4%
Unknown 166 86%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 42 22%
Researcher 28 15%
Student > Master 27 14%
Professor > Associate Professor 16 8%
Student > Bachelor 16 8%
Other 42 22%
Unknown 22 11%
Readers by discipline Count As %
Social Sciences 54 28%
Computer Science 43 22%
Psychology 23 12%
Mathematics 11 6%
Business, Management and Accounting 9 5%
Other 31 16%
Unknown 22 11%