Title |
Measuring learning in serious games: a case study with structural assessment
|
---|---|
Published in |
Educational technology research and development, February 2011
|
DOI | 10.1007/s11423-010-9183-0 |
Authors |
Pieter Wouters, Erik D. van der Spek, Herre van Oostendorp |
Mendeley readers
The data shown below were compiled from readership statistics for 193 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 4 | 2% |
Netherlands | 4 | 2% |
United Kingdom | 3 | 2% |
France | 2 | 1% |
Germany | 2 | 1% |
New Zealand | 2 | 1% |
Ireland | 1 | <1% |
Italy | 1 | <1% |
Malaysia | 1 | <1% |
Other | 7 | 4% |
Unknown | 166 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 42 | 22% |
Researcher | 28 | 15% |
Student > Master | 27 | 14% |
Professor > Associate Professor | 16 | 8% |
Student > Bachelor | 16 | 8% |
Other | 42 | 22% |
Unknown | 22 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 54 | 28% |
Computer Science | 43 | 22% |
Psychology | 23 | 12% |
Mathematics | 11 | 6% |
Business, Management and Accounting | 9 | 5% |
Other | 31 | 16% |
Unknown | 22 | 11% |