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Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence

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Cover of 'Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence'

Table of Contents

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    Book Overview
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    Chapter 1 Guimarães: Innovative and Engaged City
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    Chapter 2 A Context-Awareness Approach to Tourism and Heritage Routes Generation
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    Chapter 3 User-Guided System to Generate Spanish Popular Music
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    Chapter 4 Getting Residents Closer to Public Institutions Through Gamification
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    Chapter 5 Monitoring Mental Stress Through Mouse Behaviour and Decision-Making Patterns
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    Chapter 6 Help Cateter: An Application for Mobile Device About Central Venous Catheters Handling
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    Chapter 7 Distributed Management of Traffic Intersections
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    Chapter 8 Public Building Energy Efficiency - An IoT Approach
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    Chapter 9 Visual Recognition of Gestures in a Meeting to Detect When Documents Being Talked About Are Missing
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    Chapter 10 EUD4SH: A EUD Model for the Smart Home
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    Chapter 11 Detecting Activities of Daily Living Using the CONSERT Engine
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    Chapter 12 Comparative Results with Unsupervised Techniques in Cyber Attack Novelty Detection
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    Chapter 13 Extracting Clinical Information from Electronic Medical Records
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    Chapter 14 Time Orientation Training in AAL
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    Chapter 15 Real Time Object Detection and Tracking
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    Chapter 16 Predictive Analysis in Healthcare: Emergency Wait Time Prediction
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    Chapter 17 A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications
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    Chapter 18 Personalized Hybrid Recommendations for Daily Activities in a Tourist Destination
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    Chapter 19 Monitoring Rehabilitation Process Using Microsoft Kinect
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    Chapter 20 Context-Awareness and Uncertainty: Current Scenario and Challenges for the Future
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    Chapter 21 Urban Mobility: Mobile Crowdsensing Applications
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    Chapter 22 Sensorized Toys to Identify the Early ‘Red Flags’ of Autistic Spectrum Disorders in Preschoolers
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    Chapter 23 Making Ambient Music Interactive Based on Ubiquitous Computing Technologies
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    Chapter 24 Perceptions of Shared Leadership Through ICT in Secondary Schools in the City of Melilla
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    Chapter 25 A Multi-agent System Using Fuzzy Logic Applied to eHealth
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    Chapter 26 Medical Digital Library Tool
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    Chapter 27 Find_Me: IoT Indoor Guidance System
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    Chapter 28 m-Health Application for Infection Control and Prevention Focused on Healthcare Professionals
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    Chapter 29 Vessel Trajectories Outliers
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    Chapter 30 Testing a New Methodology for Accelerating the Computation of Quadratic Sample Entropy in Emotion Recognition Systems
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    Chapter 31 Picking Cubes: A Rehabilitation Tool for Improving the Rehabilitation of Gross Manual Dexterity
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    Chapter 32 Multilag Extension of Quadratic Sample Entropy for Distress Recognition with EEG Recordings
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    Chapter 33 A Customizable Game-Inspired Application for Memory Stimulation
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    Chapter 34 An Innovative Tool to Get Better at Expressing Facial Emotions
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    Chapter 35 Situational-Context for Virtually Modeling the Elderly
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    Chapter 36 Towards the Design of Avatar-Based Therapies for Enhancing Facial Affect Recognition
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    Chapter 37 On the Feasibility of Blockchain for Online Surveys with Reputation and Informed Consent Support
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    Chapter 38 On the Use of the Blockchain Technology in Electronic Voting Systems
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    Chapter 39 Industry 4.0 Multi-agent System Based Knowledge Representation Through Blockchain
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    Chapter 40 On the Interoperability of European National Identity Cards
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    Chapter 41 The Usage of an Intelligent Virtual Sensor as a Form of Approximation to the Final Consumer
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    Chapter 42 A Framework to Improve Data Collection and Promote Usability
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    Chapter 43 MyDentist: Making Children with Autism Familiar with Dental Care
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    Chapter 44 Analysis of the Use of ICT in Compulsory Bilingual Secondary Education in Andalusia Public Schools. Case Study
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    Chapter 45 Personal Learning Environments (PLE) on the Bachelor’s Degree in Early Education at the University of Granada
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    Chapter 46 Supervising Attention in an E-Learning System
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    Chapter 47 Platform for Indexing Music Albums Based on Augmented Reality Techniques and Multi-agent Systems
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    Chapter 48 Prediction System for the Management of Bicycle Sharing Systems
Overall attention for this book and its chapters
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Title
Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence
Published by
Springer International Publishing, December 2018
DOI 10.1007/978-3-030-01746-0
ISBNs
978-3-03-001745-3, 978-3-03-001746-0
Editors

Novais, Paulo, Jung, Jason J., Villarrubia González, Gabriel, Fernández-Caballero, Antonio, Navarro, Elena, González, Pascual, Carneiro, Davide, Pinto, António, Campbell, Andrew T., Durães, Dalila

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X Demographics

The data shown below were collected from the profiles of 10 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 22 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 4 18%
Student > Master 4 18%
Student > Ph. D. Student 4 18%
Professor 3 14%
Lecturer > Senior Lecturer 2 9%
Other 3 14%
Unknown 2 9%
Readers by discipline Count As %
Computer Science 7 32%
Engineering 4 18%
Business, Management and Accounting 3 14%
Biochemistry, Genetics and Molecular Biology 1 5%
Psychology 1 5%
Other 3 14%
Unknown 3 14%