↓ Skip to main content

Transforming Learning and IT Management through Gamification

Overview of attention for book
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
8 X users

Citations

dimensions_citation
23 Dimensions

Readers on

mendeley
127 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Transforming Learning and IT Management through Gamification
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-18699-3
ISBNs
978-3-31-918698-6, 978-3-31-918699-3
Authors

Prakash, Edmond C., Rao, Madhusudan, Edmond C. Prakash, Madhusudan Rao

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 127 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 <1%
Germany 1 <1%
Unknown 125 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 25 20%
Student > Ph. D. Student 20 16%
Student > Bachelor 18 14%
Student > Doctoral Student 8 6%
Professor 7 6%
Other 19 15%
Unknown 30 24%
Readers by discipline Count As %
Computer Science 40 31%
Social Sciences 14 11%
Business, Management and Accounting 12 9%
Arts and Humanities 8 6%
Engineering 7 6%
Other 15 12%
Unknown 31 24%