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Game Analytics

Overview of attention for book
Cover of 'Game Analytics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Introduction
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    Chapter 2 Game Analytics – The Basics
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    Chapter 3 Benefits of Game Analytics: Stakeholders, Contexts and Domains
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    Chapter 4 Game Industry Metrics Terminology and Analytics Case Study
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    Chapter 5 Interview with Jim Baer and Daniel McCaffrey from Zynga
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    Chapter 6 Telemetry and Analytics Best Practices and Lessons Learned
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    Chapter 7 Game Development Telemetry in Production
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    Chapter 8 Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
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    Chapter 9 Sampling for Game User Research
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    Chapter 10 WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games
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    Chapter 11 Interview with Darius Kazemi
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    Chapter 12 Game Data Mining
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    Chapter 13 Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
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    Chapter 14 Gameplay Metrics in Game User Research: Examples from the Trenches
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    Chapter 15 Interview with Aki Järvinen from Digital Chocolate
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    Chapter 16 Better Game Experience Through Game Metrics: A Rally Videogame Case Study
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    Chapter 17 Spatial Game Analytics
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    Chapter 18 Visual Game Analytics
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    Chapter 19 Visual Analytics Tools – A Lens into Player’s Temporal Progression and Behavior
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    Chapter 20 Interview with Nicklas “Nifflas” Nygren
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    Chapter 21 Contextualizing Data
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    Chapter 22 Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
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    Chapter 23 Game Metrics Through Questionnaires
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    Chapter 24 Interview with Simon Møller from Kiloo
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    Chapter 25 Visual Attention and Gaze Behavior in Games: An Object-Based Approach
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    Chapter 26 An Introduction to Physiological Player Metrics for Evaluating Games
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    Chapter 27 Improving Gameplay with Game Metrics and Player Metrics
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    Chapter 28 Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
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    Chapter 29 Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
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    Chapter 30 Interview with Ola Holmdahl and Ivan Garde from Junebud
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    Chapter 31 Metrics in Simulations and Games for Learning
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    Chapter 32 Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
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    Chapter 33 Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
  35. Altmetric Badge
    Chapter 34 Metrics for Better Puzzles
  36. Altmetric Badge
    Chapter 35 Erratum
Overall attention for this book and its chapters
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Title
Game Analytics
Published by
Springer-Verlag London, January 2013
DOI 10.1007/978-1-4471-4769-5
ISBNs
978-1-4471-4768-8, 978-1-4471-4769-5, 978-1-4471-7224-6
Authors

Seif El-Nasr, Magy, Drachen, Anders, Canossa, Alessandro

Editors

Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 287 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 4 1%
Brazil 3 1%
Germany 2 <1%
Spain 2 <1%
Australia 2 <1%
Malaysia 1 <1%
Korea, Republic of 1 <1%
Portugal 1 <1%
South Africa 1 <1%
Other 5 2%
Unknown 265 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 73 25%
Student > Ph. D. Student 54 19%
Student > Bachelor 39 14%
Researcher 29 10%
Student > Doctoral Student 17 6%
Other 45 16%
Unknown 30 10%
Readers by discipline Count As %
Computer Science 120 42%
Social Sciences 27 9%
Psychology 23 8%
Design 19 7%
Engineering 18 6%
Other 42 15%
Unknown 38 13%