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Computers Helping People with Special Needs

Overview of attention for book
Cover of 'Computers Helping People with Special Needs'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Towards a Visual Speech Learning System for the Deaf by Matching Dynamic Lip Shapes
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    Chapter 2 Teaching Support Software for Hearing Impaired Students Who Study Computer Operation
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    Chapter 3 The Hybrid Book – One Document for All in the Latest Development
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    Chapter 4 Dealing with Changes in Supporting Students with Disabilities in Higher Education
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    Chapter 5 Putting the Disabled Student in Charge: Introduction to the Special Thematic Session
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    Chapter 6 Biblus – A Digital Library to Support Integration of Visually Impaired in Mainstream Education
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    Chapter 7 Alternative Approaches to Alternative Formats – Changing Expectations by Challenging Myths
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    Chapter 8 Access Toolkit for Education
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    Chapter 9 Community-Based Participatory Approach: Students as Partners in Educational Accessible Technology Research
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    Chapter 10 Applying New Interaction Paradigms to the Education of Children with Special Educational Needs
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    Chapter 11 InStep: A Video Database Assessment Tool
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    Chapter 12 SCRIBE: A Model for Implementing Robobraille in a Higher Education Institution
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    Chapter 13 Identifying Barriers to Collaborative Learning for the Blind
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    Chapter 14 Deaf and Hearing Students’ Eye Gaze Collaboration
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    Chapter 15 The Musibraille Project – Enabling the Inclusion of Blind Students in Music Courses
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    Chapter 16 Important New Enhancements to Inclusive Learning Using Recorded Lectures
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    Chapter 17 Development of New Auditory Testing Media with Invisible 2-Dimensional Codes for Test-Takers with Print Disabilities
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    Chapter 18 More Accessible Math
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    Chapter 19 Accessible Authoring Tool for DAISY Ranging from Mathematics to Others
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    Chapter 20 Blind Friendly LaTeX
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    Chapter 21 A System for Matching Mathematical Formulas Spoken during a Lecture with Those Displayed on the Screen for Use in Remote Transcription
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    Chapter 22 Supporting Braille Learning and Uses by Adapting Transcription to User’s Needs
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    Chapter 23 A Non-visual Electronic Workspace for Learning Algebra
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    Chapter 24 Interaction Design for the Resolution of Linear Equations in a Multimodal Interface
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    Chapter 25 Development of Software for Automatic Creation of Embossed Graphs
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    Chapter 26 Expression Rules of Directed Graphs for Non-visual Communication
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    Chapter 27 How to Make Unified Modeling Language Diagrams Accessible for Blind Students
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    Chapter 28 AutOMathic Blocks Usability Testing Phase One
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    Chapter 29 MathInBraille Online Converter
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    Chapter 30 The Effects of Teaching Mathematics to Students with Disabilities Using Multimedia Computer-Assisted Instruction Coupled with ARCS Model
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    Chapter 31 Information Needs Related to ICT-Based Assistive Solutions
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    Chapter 32 The European Assistive Technology Information Portal (EASTIN): Improving Usability through Language Technologies
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    Chapter 33 Use of Assistive Technology in Workplaces of Employees with Physical and Cognitive Disabilities
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    Chapter 34 Multimodal Guidance System for Improving Manual Skills in Disabled People
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    Chapter 35 Identifying Barriers to Accessibility in Qatar
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    Chapter 36 NCBI and Digital Literacy: A Case Study
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    Chapter 37 A User-Friendly Virtual Guide for Post-Rehabilitation Support Following Stroke
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    Chapter 38 Musicking Tangibles for Empowerment
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    Chapter 39 RHYME: Musicking for All
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    Chapter 40 Enhancing Audio Description: A Value Added Approach
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    Chapter 41 Triple Helix – In Action?
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    Chapter 42 Virtual User Models for Designing and Using of Inclusive Products: Introduction to the Special Thematic Session
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    Chapter 43 Creative Design for Inclusion Using Virtual User Models
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    Chapter 44 A methodology for generating virtual user models of elderly and disabled for the accessibility assessment of new products
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    Chapter 45 VERITAS Approach for Parameterization of Psychological and Behavioral Models
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    Chapter 46 Integration of a Regular Application into a User Interface Adaptation Engine in the MyUI Project
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    Chapter 47 Using Annotated Task Models for Accessibility Evaluation
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    Chapter 48 Web Accessibility in Advanced Technologies
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    Chapter 49 The eAccess+ Network: Enhancing the Take-Up of eAccessibility in Europe
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    Chapter 50 A Method for Generating CSS to Improve Web Accessibility for Old Users
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    Chapter 51 Implementing Web Accessibility: The MIPAW Approach
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    Chapter 52 Accessibility of Dynamic Adaptive Web TV Applications
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    Chapter 53 Ontology Based Middleware for Ranking and Retrieving Information on Locations Adapted for People with Special Needs
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    Chapter 54 Automatic Color Improvement of Web Pages with Time Limited Operators
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    Chapter 55 Improving Web Accessibility for Dichromat Users through Contrast Preservation
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    Chapter 56 Sociological Issues of Inclusive Web Design
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    Chapter 57 Online Shopping Involving Consumers with Visual Impairments – A Qualitative Study
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    Chapter 58 Website Accessibility Metrics: Introduction to the Special Thematic Session
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    Chapter 59 Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers
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    Chapter 60 Assessing the Effort of Repairing the Accessibility of Web Sites
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    Chapter 61 Lexical Quality as a Measure for Textual Web Accessibility
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    Chapter 62 Accessibility Testing of a Healthy Lifestyles Social Network
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    Chapter 63 Following the WCAG 2.0 Techniques: Experiences from Designing a WCAG 2.0 Checking Tool
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    Chapter 64 Entertainment Software Accessibility: Introduction to the Special Thematic Session
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    Chapter 65 Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility
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    Chapter 66 One Way of Bringing Final Year Computer Science Student World to the World of Children with Cerebral Palsy: A Case Study
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    Chapter 67 Making the PlayStation 3 Accessible with AsTeRICS
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    Chapter 68 Creating an Entertaining and Informative Music Visualization
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    Chapter 69 Music at Your Fingertips: Stimulating Braille Reading by Association with Sound
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    Chapter 70 Improving Game Accessibility with Vibrotactile-Enhanced Hearing Instruments
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    Chapter 71 An OCR-Enabled Digital Comic Books Viewer
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    Chapter 72 Spe-Ler: Serious Gaming for Youngsters with Intellectual Disabilities
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    Chapter 73 An Accessibility Checker for LibreOffice and OpenOffice.org Writer
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    Chapter 74 Visualization of Non-verbal Expressions in Voice for Hearing Impaired
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    Chapter 75 XML-Based Formats and Tools to Produce Braille Documents
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    Chapter 76 Japanese Text Presentation System for Pupils with Reading Difficulties
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    Chapter 77 Development of a DAISY Player That Utilizes a Braille Display for Document Structure Presentation and Navigation
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    Chapter 78 Acce-Play: Accessibility in Cinemas
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    Chapter 79 Automatic Simplification of Spanish Text for e-Accessibility
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    Chapter 80 Can Computer Representations of Music Enhance Enjoyment for Individuals Who Are Hard of Hearing?
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    Chapter 81 Assistive Photography
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    Chapter 82 The LIA Project – Libri Italiani Accessibili
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    Chapter 83 Inclusion by Accessible Social Media
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    Chapter 84 The Use of Multimedia to Rehabilitate Students and Release Talents
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    Chapter 85 Use of Social Media by People with Visual Impairments: Usage Levels, Attitudes and Barriers
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    Chapter 86 User Testing of Social Media – Methodological Considerations
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    Chapter 87 Designing user interfaces for social media driven digital preservation and information retrieval
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    Chapter 88 PDF/UA – A New Era for Document Accessibility: Understanding, Managing and Implementing the ISO Standard PDF/UA (Universal Accessibility): Introduction to the Special Thematic Session
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    Chapter 89 PDF/UA (ISO 14289-1) – Applying WCAG 2.0 Principles to the World of PDF Documents
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    Chapter 90 Mainstreaming the Creation of Accessible PDF Documents by a Rule-Based Transformation from Word to PDF
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    Chapter 91 Developing Text Customisation Functionality Requirements of PDF Reader and Other User Agents
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    Chapter 92 Using Layout Applications for Creation of Accessible PDF: Technical and Mental Obstacles When Creating PDF/UA from Adobe Indesign CS 5.5
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    Chapter 93 Validity and Semantics – Two Essential Parts of a Backbone for an Automated PDF/UA Compliance Check for PDF Documents
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    Chapter 94 Two Software Plugins for the Creation of Fully Accessible PDF Documents Based on a Flexible Software Architecture
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    Chapter 95 Privacy Preserving Automatic Fall Detection for Elderly Using RGBD Cameras
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    Chapter 96 The Proof of Concept of a Shadow Robotic System for Independent Living at Home
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    Chapter 97 Task Complexity and User Model Attributes
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    Chapter 98 AALuis, a User Interface Layer That Brings Device Independence to Users of AAL Systems
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    Chapter 99 Comparison between Single-touch and Multi-touch Interaction for Older People
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    Chapter 100 Online Social Networks and Older People
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    Chapter 101 “Break the Bricks” Serious Game for Stroke Patients
  103. Altmetric Badge
    Chapter 102 Development of a Broadcast Sound Receiver for Elderly Persons
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    Chapter 103 Complexity versus Page Hierarchy of a GUI for Elderly Homecare Applications
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    Chapter 104 Benefits and Hurdles for Older Adults in Intergenerational Online Interactions
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    Chapter 105 kommTUi : Designing Communication for Elderly
  107. Altmetric Badge
    Chapter 106 Reducing the Entry Threshold of AAL Systems: Preliminary Results from Casa Vecchia
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (85th percentile)
  • High Attention Score compared to outputs of the same age and source (86th percentile)

Mentioned by

twitter
6 X users
facebook
1 Facebook page
wikipedia
3 Wikipedia pages

Citations

dimensions_citation
8 Dimensions

Readers on

mendeley
560 Mendeley
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Title
Computers Helping People with Special Needs
Published by
Lecture notes in computer science, January 2012
DOI 10.1007/978-3-642-31522-0
ISBNs
978-3-64-231521-3, 978-3-64-231522-0
Authors

Miesenberger, Klaus, Peňáz, Petr, Karshmer, Arthur, Zagler, Wolfgang

Editors

Klaus Miesenberger, Arthur Karshmer, Petr Penaz, Wolfgang Zagler

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 560 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Turkey 1 <1%
Sweden 1 <1%
Austria 1 <1%
Unknown 557 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 1%
Researcher 5 <1%
Student > Doctoral Student 3 <1%
Student > Master 3 <1%
Lecturer 2 <1%
Other 4 <1%
Unknown 535 96%
Readers by discipline Count As %
Computer Science 15 3%
Engineering 7 1%
Medicine and Dentistry 2 <1%
Arts and Humanities 1 <1%
Psychology 1 <1%
Other 0 0%
Unknown 534 95%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 February 2023.
All research outputs
#4,454,524
of 24,931,592 outputs
Outputs from Lecture notes in computer science
#970
of 8,149 outputs
Outputs of similar age
#36,196
of 255,461 outputs
Outputs of similar age from Lecture notes in computer science
#65
of 486 outputs
Altmetric has tracked 24,931,592 research outputs across all sources so far. Compared to these this one has done well and is in the 82nd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,149 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has done well, scoring higher than 88% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 255,461 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 85% of its contemporaries.
We're also able to compare this research output to 486 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 86% of its contemporaries.