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Intelligent Human Systems Integration 2019

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Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Context Awareness Computing in Smart Spaces Using Stochastic Analysis of Sensor Data
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    Chapter 2 A Strain Based Model for Adaptive Regulation of Cognitive Assistance Systems—Theoretical Framework and Practical Limitations
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    Chapter 3 Hexagonal Image Generation by Virtual Multi-grid-Camera
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    Chapter 4 Classification of Different Cognitive and Affective States in Computer Game Players Using Physiology, Performance and Intrinsic Factors
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    Chapter 5 Deployment of a Mobile Wireless EEG System to Record Brain Activity Associated with Physical Navigation in the Blind: A Proof of Concept
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    Chapter 6 The Effects of Culture on Authentication Cognitive Dimensions
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    Chapter 7 An Approach on Simplifying the Commissioning of Collaborative Assembly Workstations Based on Product-Lifecycle-Management and Intuitive Robot Programming
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    Chapter 8 Discover, Imagine, Change: Community Place-Based Activities Using Unique Mobile Apps
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    Chapter 9 Engineering Better Ethics into Human and Artificial Cognitive Systems
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    Chapter 10 A New Method for Classification of Hazardous Driver States Based on Vehicle Kinematics and Physiological Signals
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    Chapter 11 Lane Change Prediction Using an Echo State Network
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    Chapter 12 Out of Position Driver Monitoring from Seat Pressure in Dynamic Maneuvers
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    Chapter 13 Weighing the Importance of Drivers’ Workload Measurement Standardization
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    Chapter 14 Developing Intelligent Multimodal IVI Systems to Reduce Driver Distraction
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    Chapter 15 Design Methodology for Flight Deck Layout of Civil Transport Aircraft
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    Chapter 16 Motion Capture Automated Customized Presets
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    Chapter 17 Assessing Social Driving Behavior
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    Chapter 18 Interaction Patterns for Arbitration of Movement in Cooperative Human-Machine Systems: One-Dimensional Arbitration and Beyond
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    Chapter 19 Pupil Size as Input Data to Distinguish Comprehension State in Auditory Word Association Task Using Machine Learning
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    Chapter 20 Research on Product Color Design Under the Cognition of Brand Image
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    Chapter 21 Design Components of Clinical Work Environments with Computerized Decision Support Systems
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    Chapter 22 Human Resource Development Opportunities in Latvian Health Care Organization
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    Chapter 23 WeChat Wisdom Medical Treatment Process Based on the Hall Three-Dimensional Structure
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    Chapter 24 Study on Gait Discrimination Method by Deep Learning for Biofeedback Training Optimized for Individuals
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    Chapter 25 How Might Voice Assistants Raise Our Children?
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    Chapter 26 An Estimation Method of Intellectual Concentration State by Machine Learning of Physiological Indices
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    Chapter 27 Smart Home Technology as a Creator of a Super-Empowered User
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    Chapter 28 Research on Design Strategy of Sorting Garbage Bins Based on the CREATE Action Funnel
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    Chapter 29 Culture-Centered Design Enabled by Machine Learning and Digital Transformation
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    Chapter 30 How Perceived Real-World Danger Affects Virtual Reality Experiences
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    Chapter 31 Breaking Down Barriers to Collaboration in Military Satellite Systems
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    Chapter 32 Improving Cyber Situation Awareness by Building Trust in Analytics
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    Chapter 33 BIFROST: A Smart City Planning and Simulation Tool
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    Chapter 34 Stochastic Drop of Kernel Windows for Improved Generalization in Convolution Neural Networks
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    Chapter 35 Challenge of Tacit Knowledge in Acquiring Information in Cognitive Mimetics
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    Chapter 36 Population Healthcare AI (PopHealthAI)—The Role of Geospatial Infused Electronic Health Records in Creating the Next Generation Preventive HealthCare
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    Chapter 37 Correlation of Driver Head Posture and Trapezius Muscle Activity as Comfort Assessment of Car Seat
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    Chapter 38 Significance of Technology Factors in the Context of Development of Health Care Sector in Latvia
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    Chapter 39 The Influence of Illuminance and Color Temperature on Target Dragging Task
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    Chapter 40 Applying Random Forest Method to Analyze Elderly Fitness Training Routine Data
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    Chapter 41 The Influence of Target Layout on Dragging Performance Based on Eye-Control Technique
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    Chapter 42 A Platform for Assessing Physical Education Activity Engagement
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    Chapter 43 Adaptive Learning for Robots in Public Spaces
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    Chapter 44 How to Design Assembly Assistance Systems
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    Chapter 45 How to Increase Crane Control Usability: An Intuitive HMI for Remotely Operated Cranes in Industry and Construction
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    Chapter 46 Warehouse Storage Assignment by Genetic Algorithm with Multi-objectives
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    Chapter 47 A Recursive Co-occurrence Text Mining of the Quran to Build Corpora for Islamic Banking Business Processes
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    Chapter 48 Digital Television in EU in Terms of Increasing Demographic Fragmentation of the Audience (A Cross-National Research)
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    Chapter 49 Understanding Ordinary and Disruptive Events Discussion in Twitter: Barbados Environmental Health Hazard as a Use Case
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    Chapter 50 Integrating Hydrodynamic Models and Satellite Images to Implement Erosion Control Measures and Track Changes Along Streambanks
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    Chapter 51 A Systematic Literature Review About Quantitative Metrics to Evaluate the Usability of E-Commerce Web Sites
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    Chapter 52 Environment-Factor-Intellectual Concentration (EFiC) Framework: Method for Deriving Mechanism for Improving Workplace Environment
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    Chapter 53 Code of Breakthrough Innovations
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    Chapter 54 Application of the Usability Metrics of the ISO 9126 Standard in the E-Commerce Domain: A Case Study
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    Chapter 55 Design of Smart City Evaluation Based on the Theory of “White Bi”
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    Chapter 56 Building on Water: The Use of Satellite Images to Track Urban Changes and Hydrodynamic Models to Simulate Flow Patterns Around Artificial Islands
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    Chapter 57 An Intelligent Tool to Facilitate Home Building: U-Design
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    Chapter 58 Toward Clarifying Human Information Processing: A Case Study of Big Data Analysis in Education
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    Chapter 59 Simulation-Based Planning and Programming System for the Assembly of Products with a Wide Range of Variants in Collaboration Between Worker and Robot
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    Chapter 60 VR Experience from Data Science Point of View: How to Measure Inter-subject Dependence in Visual Attention and Spatial Behavior
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    Chapter 61 Augmented Reality in Order Picking—Boon and Bane of Information (Over-) Availability
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    Chapter 62 Use of Virtual and Augmented Reality as Tools for Visualization of Information: A Systematic Review
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    Chapter 63 Visual System Examination Using Synthetic Scenarios
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    Chapter 64 Ubiquitous and Context-Aware Computing Modelling: Study of Devices Integration in Their Environment
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    Chapter 65 Dreaming Mechanism for Training Bio-Inspired Driving Agents
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    Chapter 66 The Construction of Agent Simulations of Human Behavior
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    Chapter 67 Effects of Simulator Sickness and Emotional Responses When Inter-pupillary Distance Misalignment Occurs
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    Chapter 68 Mixed Reality-Based Platform for Smart Cockpit Design and User Study for Self-driving Vehicles
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    Chapter 69 Development of a Scanning Support System Using Augmented Reality for 3D Environment Model Reconstruction
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    Chapter 70 The Effects of Situational Context on Information Valuation
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    Chapter 71 Aligning Teams to the Future: Adapting Human-Machine Teams via Free Energy
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    Chapter 72 An Agent-Based Model of Plastic Bags Ban Policy Diffusion in California
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    Chapter 73 The Impact of Analogic, Digital and Hybrid Representations in the Ideation Phase of an Artifact Design: An Educational Perspective
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    Chapter 74 The Civil Affairs Information Matrix: Designing Context-Aware Visual Analytics Enabling Mission Planning with Ensemble Learning
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    Chapter 75 Modified Baum Welch Algorithm for Hidden Markov Models with Known Structure
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    Chapter 76 Input Data Dimensionality Reduction of Abnormality Diagnosis Model for Nuclear Power Plants
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    Chapter 77 Personalized Product Recommendation for Interactive Media
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    Chapter 78 Human Factors in Software Projects for Complex Industrial Processes
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    Chapter 79 Research on Aesthetic Cognition Characteristics of Product Form: Case Study of Purple Clay Teapot
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    Chapter 80 Model-Based Multi-modal Human-System Interaction
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    Chapter 81 A Model Driven Development Approach Using AADL and Code Generation to Develop Modular Distributed Electronic Travel Aid Devices
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    Chapter 82 Intelligent Systems in Everyday Work Practices: Integrations and Sociotechnical Calibrations
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    Chapter 83 Exploring the Acceptance of Video-Based Medical Support
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    Chapter 84 Usability Impact of User Perceptions in mHealth—The Case of Ghanaian Migrants
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    Chapter 85 Making HSI More Intelligent: Human Systems Exploration Versus Experiment for the Integration of Humans and Artificial Cognitive Systems
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    Chapter 86 Design Methodologies for Human-Artificial Systems Design: An Automotive AR-HUD Design Case Study
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    Chapter 87 Study on Movement Characteristics of Fingers During Hand Grabbing Process
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    Chapter 88 Research on Game Incentive Strategy Design of Highly Automated Driving Takeover System
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    Chapter 89 A Study of User Experience in Knowledge-Based QA Chatbot Design
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    Chapter 90 The Relationship Among the Optical Aspects of Photographic Composition and the Quality, Perception and Interpretation of the Realism in Virtual Images
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    Chapter 91 Sustainable Competitive Advantages in the Industrial Service Business
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    Chapter 92 Electronic Systems Designed to Guide Visually Impaired People in Public Areas: Importance of Environmental Audio Description
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    Chapter 93 Design Pattern as a Practical Tool for Designing Adaptive Interactions Connecting Human and Social Robots
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    Chapter 94 Approach to a Design Guideline Regarding the Interaction of Shape Memory Alloys and Fused Deposition Modeling
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    Chapter 95 Approaches to Digital Manufacturing: Designing Through Materials
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    Chapter 96 Bio-smart Materials for Product Design Innovation: Going Through Qualities and Applications
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    Chapter 97 Adaptive Structures and Systems: Interaction of Application, Passive and Active Structure
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    Chapter 98 A Material Database Framework to Support the Design of Shape-Changing Products
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    Chapter 99 Materials for Design. An Experience of Symbolic/Communicative Characterization
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    Chapter 100 Design for ICS Materials: A Tentative Methodology for Interactive, Connected, and Smart Materials Applied to Yacht Design
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    Chapter 101 Augmented Materials for Tangible Interfaces: Experimenting with Young Designers. Outcomes and Analysis
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    Chapter 102 Analysis of the Mental Workloads Applied to Press Operators During the Reuse and Recycling of Materials
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    Chapter 103 Cross-Fertilization to Innovate the Guitar Design
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    Chapter 104 Impact of Emerging Technologies for Sustainable Fashion, Textile and Design
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    Chapter 105 How to Choose One Sustainable Design Method Over Another: A Consumer-Product Optimizing Prototype
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    Chapter 106 Interaction Concept for Mixed-Initiative Mission Planning on Multiple Delegation Levels in Multi-UCAV Fighter Missions
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    Chapter 107 Development of an Autonomous Manager for Dyadic Human-Machine Teams in an Applied Multitasking Surveillance Environment
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    Chapter 108 Crossing the Uncanny Valley of Human-System Teaming
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    Chapter 109 Hierarchical Planning Guided by Genetic Algorithms for Multiple HAPS in a Time-Varying Environment
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    Chapter 110 Can Intelligent Agent Improve Human-Machine Team Performance Under Cyberattacks?
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    Chapter 111 Full-Mission Human-in-the-Loop Experiments to Evaluate an Automatic Activity Determination System for Adaptive Automation
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    Chapter 112 Developing a Context Framework to Support Appropriate Trust and Implementation of Automation
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    Chapter 113 An Exploratory Analysis of Physiological Data Aiming to Support an Assistant System for Helicopter Crews
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    Chapter 114 Does the Type of Visualization Influence the Mode of Cognitive Control in a Dynamic System?
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    Chapter 115 Using AI-Planning to Solve a Kinodynamic Path Planning Problem and Its Application for HAPS
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    Chapter 116 Evaluating the Coordination of Agents in Multi-agent Reinforcement Learning
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    Chapter 117 Analysis of Force Interaction for Teamwork Assistance by Concern For Others
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    Chapter 118 Defining Generic Tasks to Guide UAVs in a MUM-T Aerial Combat Environment
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    Chapter 119 Task Boundary Inference via Topic Modeling to Predict Interruption Timings for Human-Machine Teaming
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    Chapter 120 Cardiovascular Parameters for Mental Workload Detection of Air Traffic Controllers
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    Chapter 121 “I’m Your Personal Co-Driver—How Can I Assist You?” Assessing the Potential of Personal Assistants for Truck Drivers
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    Chapter 122 Show Me How You Click, and I’ll Tell You What You Can: Predicting User Competence and Performance by Mouse Interaction Parameters
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    Chapter 123 Integrating People and Intelligent Systems by Design
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    Chapter 124 From the Simulator to the Road—Realization of an In-Vehicle Interface to Support Fuel-Efficient Eco-Driving
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    Chapter 125 Adaptation of Assistant Based Speech Recognition to New Domains and Its Acceptance by Air Traffic Controllers
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    Chapter 126 Ergonomics Index System of Airplane Cockpit Display and Control Resources
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    Chapter 127 Evaluation of Helmet Comfort Based on Flexible Pressure Sensor Matrix
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    Chapter 128 Estimation of Mental Workload from Information About Peripheral Vessels by Non-contact Measurement Using Microwave Radar
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    Chapter 129 Building an Argument for the Use of Science Fiction in HCI Education
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    Chapter 130 Artificial Intelligence and Human Senses for the Evaluation of Urban Surroundings
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    Chapter 131 Mobile AR Tourist Attraction Guide System Design Based on Image Recognition and User Behavior
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    Chapter 132 Proposal of a Method to Evoke Cross-Cultural Communication by Using Digital Signage
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    Chapter 133 Designing with Data. Anticipating the Impact of Personal Data Usage on Individuals and Society
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    Chapter 134 Social Consensus: Contribution to Design Methods for AI Agents That Employ Personal Data
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    Chapter 135 Web Search Skill Evaluation from Eye and Mouse Momentum
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    Chapter 136 Evaluation of the Effects of an AC Magnetic Field on Cutaneous Blood Flow Volume by Cold Water Immersion Test
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    Chapter 137 Development of an Individual Joint Controllable Haptic Glove (CRL-Glove) and Apply for CLASS
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    Chapter 138 Assessment of the Delays in the Delivery of Public Sector Projects in South Africa
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    Chapter 139 Enhancing Cursor Control Using Eye Movements
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    Chapter 140 Causes of Variation Orders in Construction: A Case Study of Polokwane, Limpopo Province
Attention for Chapter 86: Design Methodologies for Human-Artificial Systems Design: An Automotive AR-HUD Design Case Study
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Chapter title
Design Methodologies for Human-Artificial Systems Design: An Automotive AR-HUD Design Case Study
Chapter number 86
Book title
Intelligent Human Systems Integration 2019
Published by
Springer, Cham, January 2019
DOI 10.1007/978-3-030-11051-2_86
Book ISBNs
978-3-03-011050-5, 978-3-03-011051-2
Authors

Cuiqiong Cheng, Fang You, Preben Hansen, Jianmin Wang, Cheng, Cuiqiong, You, Fang, Hansen, Preben, Wang, Jianmin

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 20%
Professor > Associate Professor 1 20%
Researcher 1 20%
Unknown 2 40%
Readers by discipline Count As %
Unspecified 1 20%
Computer Science 1 20%
Design 1 20%
Unknown 2 40%