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Advances in Visual Informatics

Overview of attention for book
Cover of 'Advances in Visual Informatics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Visual Information Framework for Medical Family Tree Data (Genogram)
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    Chapter 2 Determining Number of Clusters Using Firefly Algorithm with Cluster Merging for Text Clustering
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    Chapter 3 Systemic Visual Structures: Design Solution for Complexities of Big Data Interfaces
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    Chapter 4 Fuzzy-Based Shapelets for Mining Climate Change Time Series Patterns
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    Chapter 5 Time Series Analysis and Forecasting of Dengue Using Open Data
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    Chapter 6 Comparative Analysis of Different Versions of Association Rule Mining Algorithm on AWS-EC2
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    Chapter 7 Visualisation of Trend Pattern Migrations in Social Networks
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    Chapter 8 Initial User Requirement Analysis for Waterbodies Data Visualization
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    Chapter 9 Developmental Analysis of a Markerless Hybrid Tracking Technique for Mobile Augmented Reality Systems
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    Chapter 10 Guideline for Designing an Effective Serious Game by Using Cultural-Based Game Design Model
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    Chapter 11 Evaluation of Wearable Device for the Elderly (W-Emas)
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    Chapter 12 Violence Recognition Using Harmonic Mean of Distances and Relational Velocity with K-Nearest Neighbour Classifier
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    Chapter 13 Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance
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    Chapter 14 A Membrane Computing Model for Generation of Picture Arrays
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    Chapter 15 Score Level Fusion Scheme in Hybrid Multibiometric System
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    Chapter 16 A Critical Comparison of Fingerprint Fuzzy Vault Techniques
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    Chapter 17 A Comparative Study of Computer Aided System Preoperative Planning for High Tibial Osteotomy
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    Chapter 18 A Comparison of Multi-label Feature Selection Methods Using the Algorithm Adaptation Approach
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    Chapter 19 An Efficient Multi Join Query Optimization for Relational Database Management System Using Two Phase Artificial Bess Colony Algorithm
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    Chapter 20 BoVW Model for Animal Recognition: An Evaluation on SIFT Feature Strategies
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    Chapter 21 Semantic Intensity: Objects Contributions Towards Image Annotation
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    Chapter 22 Optimized-Memory Map-Reduce Algorithm for Mobile Learning
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    Chapter 23 Construction of Computational Lexicon for Malay Language
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    Chapter 24 The Collective Visual Representation of Rainfall-Runoff Difference Model
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    Chapter 25 An Analytical Curvature B-Spline Algorithm for Effective Curve Modeling
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    Chapter 26 Implementing Low Level Features for Human Aggressive Movement Detection
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    Chapter 27 Enhanced Object Tracking in Real-Time Environment Using Dual Camera
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    Chapter 28 Towards Auto-Extracting Car Park Structures: Image Processing Approach on Low Powered Devices
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    Chapter 29 Bangla Talking Calculator for Visually Impaired Students in Bangladesh
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    Chapter 30 Assistive Malaysian Sign Language Application for D/HH Learning Using Visual Phonics
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    Chapter 31 Digital Storytelling Tool for Education: An Analysis of Comic Authoring Environments
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    Chapter 32 TraceIt: An Air Tracing Reading Tool for Children with Dyslexia
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    Chapter 33 Real Time Object Oriented 6-Point Skeleton Extraction Component from Human Silhouette for Video Surveillance and Analysis Application
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    Chapter 34 Embedding Watermarking in Malaysia Halal Logo Using Spread Spectrum Watermarking
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    Chapter 35 A Study on Usability of MobileSchool System for Secondary School: Role-Based Questionnaire Method
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    Chapter 36 Web-Based Physical Activity Interventions for Older Adults: A Review
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    Chapter 37 Preliminary Study on Social Learning Using Mobile Technology Among Children with Autism
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    Chapter 38 User Experience Satisfaction of Mobile-Based AR Advertising Applications
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    Chapter 39 SnoezelenCAVE: Virtual Reality CAVE Snoezelen Framework for Autism Spectrum Disorders
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    Chapter 40 Augmented Reality System for Virtual Hijab Fitting
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    Chapter 41 Identifying the Importance of Web Objects: A Study of ASEAN Perspectives
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    Chapter 42 Distance-Based 3D Face Reconstruction Using Regularization
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    Chapter 43 Understanding the User Perception in Visual Lifelogging: A Pilot Study in Malaysian Context
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    Chapter 44 3D Reconstruction of CFL Ligament Based on Ultrasonographic Images
  46. Altmetric Badge
    Chapter 45 Synergy Between TRIZ and Usability: A Review
Overall attention for this book and its chapters
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About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
2 X users

Citations

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8 Dimensions

Readers on

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Title
Advances in Visual Informatics
Published by
Lecture notes in computer science, January 2015
DOI 10.1007/978-3-319-25939-0
ISBNs
978-3-31-925938-3, 978-3-31-925939-0
Authors

Halimah Badioze Zaman, Peter Robinson, Alan F. Smeaton, Timothy K. Shih, Sergio Velastin, Azizah Jaafar, Nazlena Mohamad Ali

Editors

Badioze Zaman, Halimah, Robinson, Peter, Smeaton, Alan F., Shih, Timothy K., Velastin, Sergio, Jaafar, Azizah, Mohamad Ali, Nazlena

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 50 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Mexico 1 2%
Unknown 49 98%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 4%
Student > Master 2 4%
Student > Doctoral Student 1 2%
Student > Ph. D. Student 1 2%
Lecturer 1 2%
Other 0 0%
Unknown 43 86%
Readers by discipline Count As %
Computer Science 6 12%
Engineering 1 2%
Unknown 43 86%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 December 2015.
All research outputs
#13,763,872
of 22,846,662 outputs
Outputs from Lecture notes in computer science
#4,129
of 8,126 outputs
Outputs of similar age
#178,236
of 353,237 outputs
Outputs of similar age from Lecture notes in computer science
#143
of 257 outputs
Altmetric has tracked 22,846,662 research outputs across all sources so far. This one is in the 38th percentile – i.e., 38% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 47th percentile – i.e., 47% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 353,237 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 48th percentile – i.e., 48% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 257 others from the same source and published within six weeks on either side of this one. This one is in the 43rd percentile – i.e., 43% of its contemporaries scored the same or lower than it.