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eSports is Business

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

twitter
27 X users
wikipedia
1 Wikipedia page

Citations

dimensions_citation
93 Dimensions

Readers on

mendeley
185 Mendeley
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Title
eSports is Business
Published by
Springer International Publishing, May 2019
DOI 10.1007/978-3-030-11199-1
ISBNs
978-3-03-011198-4, 978-3-03-011199-1
Authors

Scholz, Tobias M.

X Demographics

X Demographics

The data shown below were collected from the profiles of 27 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 185 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 185 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 36 19%
Student > Bachelor 26 14%
Student > Ph. D. Student 15 8%
Student > Postgraduate 6 3%
Student > Doctoral Student 5 3%
Other 21 11%
Unknown 76 41%
Readers by discipline Count As %
Business, Management and Accounting 33 18%
Sports and Recreations 23 12%
Social Sciences 13 7%
Computer Science 12 6%
Economics, Econometrics and Finance 6 3%
Other 19 10%
Unknown 79 43%