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Serious Games

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Cover of 'Serious Games'

Table of Contents

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    Book Overview
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    Chapter 1 Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
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    Chapter 2 Participatory Game Design for the INTERACCT Serious Game for Health
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    Chapter 3 Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities
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    Chapter 4 ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
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    Chapter 5 From Game Characteristics to Effective Learning Games
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    Chapter 6 Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes
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    Chapter 7 Blitzmerker: Learning Idioms with a Mobile Game
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    Chapter 8 Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
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    Chapter 9 A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
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    Chapter 10 Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
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    Chapter 11 Casanova: A Simple, High-Performance Language for Game Development
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    Chapter 12 iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture
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    Chapter 13 Why Is This So Hard? Insights from the State Space of a Simple Board Game
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    Chapter 14 Social Network Analysis and Gaming: Survey of the Current State of Art
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    Chapter 15 Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
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    Chapter 16 “How to Fail Your Research Degree”
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    Chapter 17 LiverDefense: An Educational Tower Defense Game as an Evaluation Platform
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    Chapter 18 Combining the Virtual and Physical Interaction Environment
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Citations

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Title
Serious Games
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-19126-3
ISBNs
978-3-31-919125-6, 978-3-31-919126-3
Editors

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 7%
Unknown 13 93%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 21%
Student > Bachelor 2 14%
Student > Ph. D. Student 2 14%
Other 1 7%
Professor 1 7%
Other 2 14%
Unknown 3 21%
Readers by discipline Count As %
Computer Science 5 36%
Social Sciences 2 14%
Linguistics 1 7%
Psychology 1 7%
Engineering 1 7%
Other 0 0%
Unknown 4 29%