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Postural activity and motion sickness during video game play in children and adults

Overview of attention for article published in Experimental Brain Research, January 2012
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#19 of 3,411)
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

Mentioned by

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14 news outlets
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8 X users

Citations

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67 Dimensions

Readers on

mendeley
106 Mendeley
citeulike
1 CiteULike
Title
Postural activity and motion sickness during video game play in children and adults
Published in
Experimental Brain Research, January 2012
DOI 10.1007/s00221-011-2993-4
Pubmed ID
Authors

Chih-Hui Chang, Wu-Wen Pan, Li-Ya Tseng, Thomas A. Stoffregen

Abstract

Research has confirmed that console video games give rise to motion sickness in many adults. During exposure to console video games, there are differences in postural activity (movement of the head and torso) between participants who later experience motion sickness and those who do not, confirming a prediction of the postural instability theory of motion sickness. Previous research has not addressed relations between video games, movement and motion sickness in children. We evaluated the nauseogenic properties of a commercially available console video game in both adults and 10-year-old children. Individuals played the game for up to 50 min and were instructed to discontinue immediately if they experienced any symptoms of motion sickness, however mild. During game play, we monitored movement of the head and torso. Motion sickness was reported by 67% of adults and by 56% of children; these rates did not differ. As a group, children moved more than adults. Across age groups, the positional variability of the head and torso increased over time during game play. In addition, we found differences in movement between participants who later reported motion sickness and those who did not. Some of these differences were general across age groups but we also found significant differences between the movement of adults and children who later reported motion sickness. The results confirm that console video games can induce motion sickness in children and demonstrate that changes in postural activity precede the onset of subjective symptoms of motion sickness in children.

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 106 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 2%
Chile 1 <1%
New Zealand 1 <1%
Canada 1 <1%
Spain 1 <1%
Singapore 1 <1%
Unknown 99 93%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 21 20%
Researcher 16 15%
Student > Master 13 12%
Student > Bachelor 10 9%
Student > Doctoral Student 7 7%
Other 17 16%
Unknown 22 21%
Readers by discipline Count As %
Psychology 24 23%
Medicine and Dentistry 14 13%
Computer Science 12 11%
Agricultural and Biological Sciences 5 5%
Sports and Recreations 5 5%
Other 19 18%
Unknown 27 25%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 127. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 30 November 2023.
All research outputs
#333,066
of 25,639,676 outputs
Outputs from Experimental Brain Research
#19
of 3,411 outputs
Outputs of similar age
#1,677
of 251,211 outputs
Outputs of similar age from Experimental Brain Research
#1
of 27 outputs
Altmetric has tracked 25,639,676 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 3,411 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.5. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 251,211 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 27 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 96% of its contemporaries.