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New Knowledge in Information Systems and Technologies

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Cover of 'New Knowledge in Information Systems and Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Blood4Life: A Mobile Solution to Recruit and Retain Blood Donors Through Gamification and Trans-Theoretical Model
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    Chapter 2 Breast Cancer Classification with Missing Data Imputation
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    Chapter 3 COSMIC Functional Size Measurement of Mobile Personal Health Records for Pregnancy Monitoring
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    Chapter 4 Environmental Quality Monitoring System Based on Internet of Things for Laboratory Conditions Supervision
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    Chapter 5 Noise Monitoring for Enhanced Living Environments Based on Internet of Things
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    Chapter 6 Exploring the Potential of IT-Enabled Healthcare in Rural Regions in Cameroon: A Case Study
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    Chapter 7 Indirect Measurement of Blood Pressure and Arm’s Body Composition in Women: Identification of Rules and Patterns Using Statistics and Data Mining
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    Chapter 8 Problems and Barriers in the Transition to ICD-10-CM/PCS: A Qualitative Study of Medical Coders’ Perceptions
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    Chapter 9 Logging Integrity with Blockchain Structures
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    Chapter 10 Access Control for Social Care Platforms Using Fast Healthcare Interoperability Resources
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    Chapter 11 A Framework to Develop Gamified Health Applications to Aid the Treatment of Non-communicable Diseases
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    Chapter 12 Impact of Parameter Tuning on Machine Learning Based Breast Cancer Classification
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    Chapter 13 Interactive Support System Using Humanoid Robot for Rehabilitation of Gross Motricity in Children
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    Chapter 14 Online Peer Support Groups to Combat Digital Addiction: User Acceptance and Rejection Factors
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    Chapter 15 Automated Computer-aided Design of Cranial Implants Using a Deep Volumetric Convolutional Denoising Autoencoder
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    Chapter 16 Computational System for Heart Rate Variability Analysis
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    Chapter 17 Principles for Design of Simulated Cases in Teaching Enterprise Modelling
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    Chapter 18 Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review
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    Chapter 19 The Gamification in the Design of Computational Applications to Support the Autism Treatments: An Advance in the State of the Art
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    Chapter 20 Using the SPAR Ontology Network to Represent the Scientific Production of a University: A Case Study
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    Chapter 21 Factors Affecting Adoption and Use of E-Learning by Business Employees in Cameroon
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    Chapter 22 Result of the Methodology for Learning English Distance with the Use of TICs. Case Study: Central University of Ecuador
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    Chapter 23 Is It All About Frequency?
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    Chapter 24 Using Gamification in Software Engineering Teaching: Study Case for Software Design
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    Chapter 25 Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience
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    Chapter 26 Bio-Inspired Petal-Shape UWB Antenna for Indoor Applications
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    Chapter 27 Single-Step Approach to Phaseless Contrast-Source Inverse Scattering
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    Chapter 28 Wearable Approach for Contactless Blood-Glucose Monitoring by Textile Antenna Sensor
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    Chapter 29 Applying Safety Methods to Sensor Networks
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    Chapter 30 Visualising Air Pollution Datasets with Real-Time Game Engines
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    Chapter 31 Process Innovation Supported by Technology – Making for Longer Injury-Free Careers in the Case of High Performance Musicians
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    Chapter 32 New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree
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    Chapter 33 The Future Employee: The Rise of AI in Portuguese Altice Labs
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    Chapter 34 The Role of AI and Automation on the Future of Jobs and the Opportunity to Change Society
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    Chapter 35 Smart Cities and Smart Tourism: What Future Do They Bring?
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    Chapter 36 Personal Data Broker Instead of Blockchain for Students’ Data Privacy Assurance
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    Chapter 37 The Strategy of Josefinas : Building a Well-Known Brand Through Social Media
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    Chapter 38 Validating Game Mechanics and Gamification Parameters with Card Sorting Methods
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    Chapter 39 What Is the Effect of New Technologies on People with Ages Between 45 and 75?
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    Chapter 40 Economic Relations Modification During the Digital Transformation of Business
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    Chapter 41 A Model to Define an eHealth Technological Ecosystem for Caregivers
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    Chapter 42 Internet and Local Television in the Context of Digital Transformation
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    Chapter 43 Microtransactions in the Company’s and the Player’s Perspective: A Manual and Automatic Analysis
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    Chapter 44 Mobile Applications and Their Use in Language Learning
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    Chapter 45 Digital Bubbles: Living in Accordance with Personalized Seclusions and Their Effect on Critical Thinking
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    Chapter 46 Could Children Be Influenced by Technology? An Exploratory Study in Portugal
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    Chapter 47 An Empirical Study to Predict the Quality of Wikipedia Articles
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    Chapter 48 Investigating the Impact of Podcast Learning in Health via Social Network Analysis
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    Chapter 49 A Methodology to Characterize and Compute Public Perception via Social Networks
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    Chapter 50 The Challenges of European Public Health Surveillance Systems - An Overview of the HIV-AIDS Surveillance
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    Chapter 51 Steps Towards Online Monitoring Systems and Interoperability
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    Chapter 52 Improving Healthcare Delivery with New Interactive Visualization Methods
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    Chapter 53 A Multi-level Data Sensitivity Model for Mobile Health Data Collection Systems
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    Chapter 54 Application of Data Mining for the Prediction of Prophylactic Measures in Patients at Risk of Deep Vein Thrombosis
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    Chapter 55 Predicting Low Birth Weight Babies Through Data Mining
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    Chapter 56 Using Virtual Reality Tools for Teaching Foreign Languages
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    Chapter 57 Virtual Reality in Education: Learning a Foreign Language
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    Chapter 58 Evaluation Model for Big Data Integration Tools
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    Chapter 59 Adaptive Business Intelligence in Healthcare - A Platform for Optimising Surgeries
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    Chapter 60 Mobile CrowdSensing Privacy
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Title
New Knowledge in Information Systems and Technologies
Published by
Springer International Publishing, May 2019
DOI 10.1007/978-3-030-16187-3
ISBNs
978-3-03-016186-6, 978-3-03-016187-3
Editors

Rocha, Álvaro, Adeli, Hojjat, Reis, Luís Paulo, Costanzo, Sandra

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 33 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 7 21%
Student > Ph. D. Student 5 15%
Student > Bachelor 4 12%
Student > Master 4 12%
Researcher 4 12%
Other 9 27%
Readers by discipline Count As %
Computer Science 12 36%
Unspecified 8 24%
Business, Management and Accounting 4 12%
Engineering 4 12%
Arts and Humanities 1 3%
Other 4 12%