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Augmented Reality Games I

Overview of attention for book
Cover of 'Augmented Reality Games I'

Table of Contents

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    Book Overview
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    Chapter 1 Waiting for the Augmented Reality ‘Killer App’: Pokémon GO 2016
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    Chapter 2 Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games
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    Chapter 3 The Concept of the Magic Circle and the Pokémon GO Phenomenon
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    Chapter 4 Mediation Theory Between Pokémon GO and the Everyday World
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    Chapter 5 Augmented Reality, Games and Art: Immersion and Flow
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    Chapter 6 Motives for Playing Pokémon GO and Their Associations with Problematic and Health Behaviors
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    Chapter 7 Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO
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    Chapter 8 I Play, You Play and We Play Together: Social Interaction Through the Use of Pokémon GO
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    Chapter 9 Long-Term Engagement in Mobile Location-Based Augmented Reality Games
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    Chapter 10 Health Implications of Augmented Reality Games on Children and Adolescents
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    Chapter 11 Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysis
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    Chapter 12 A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents
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    Chapter 13 Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It
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    Chapter 14 Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions
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    Chapter 15 Get Gamified: Promoting Augmented Reality and Digital Game Technology in Education
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Mentioned by

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19 X users

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Readers on

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28 Mendeley
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Title
Augmented Reality Games I
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-15616-9
ISBNs
978-3-03-015615-2, 978-3-03-015616-9
Editors

Vladimir Geroimenko

X Demographics

X Demographics

The data shown below were collected from the profiles of 19 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 28 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 25%
Student > Bachelor 4 14%
Researcher 4 14%
Student > Doctoral Student 1 4%
Student > Ph. D. Student 1 4%
Other 3 11%
Unknown 8 29%
Readers by discipline Count As %
Arts and Humanities 5 18%
Computer Science 5 18%
Business, Management and Accounting 4 14%
Social Sciences 2 7%
Design 2 7%
Other 0 0%
Unknown 10 36%