↓ Skip to main content

Immersive Learning Research Network

Overview of attention for book
Cover of 'Immersive Learning Research Network'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Immersive Learning in the Wild: A Progress Report
  3. Altmetric Badge
    Chapter 2 Special Relativity in Immersive Learning
  4. Altmetric Badge
    Chapter 3 Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics
  5. Altmetric Badge
    Chapter 4 Contribution Title Conceptual Framework for Virtual Field Trip Games
  6. Altmetric Badge
    Chapter 5 Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools
  7. Altmetric Badge
    Chapter 6 Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
  8. Altmetric Badge
    Chapter 7 Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired
  9. Altmetric Badge
    Chapter 8 Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration
  10. Altmetric Badge
    Chapter 9 Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction
  11. Altmetric Badge
    Chapter 10 Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games
  12. Altmetric Badge
    Chapter 11 Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study
  13. Altmetric Badge
    Chapter 12 A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments
  14. Altmetric Badge
    Chapter 13 Immersive Virtual Environments and Learning Assessments
  15. Altmetric Badge
    Chapter 14 Presence Is the Key to Understanding Immersive Learning
  16. Altmetric Badge
    Chapter 15 Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces
  17. Altmetric Badge
    Chapter 16 Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking
  18. Altmetric Badge
    Chapter 17 Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting
  19. Altmetric Badge
    Chapter 18 Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
3 X users

Citations

dimensions_citation
3 Dimensions

Readers on

mendeley
21 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Immersive Learning Research Network
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-23089-0
ISBNs
978-3-03-023088-3, 978-3-03-023089-0
Editors

Dennis Beck, Anasol Peña-Rios, Todd Ogle, Daphne Economou, Markos Mentzelopoulos, Leonel Morgado, Christian Eckhardt, Johanna Pirker, Roxane Koitz-Hristov, Jonathon Richter, Christian Gütl, Michael Gardner

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 21 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 29%
Other 2 10%
Researcher 2 10%
Student > Ph. D. Student 2 10%
Student > Doctoral Student 1 5%
Other 1 5%
Unknown 7 33%
Readers by discipline Count As %
Computer Science 6 29%
Arts and Humanities 2 10%
Engineering 2 10%
Social Sciences 2 10%
Environmental Science 1 5%
Other 0 0%
Unknown 8 38%