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HCI International 2019 - Posters

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Cover of 'HCI International 2019 - Posters'

Table of Contents

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    Book Overview
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    Chapter 1 System Usability Scale Evaluation of E-Participation in Malaysia
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    Chapter 2 Human-Food Interaction Framework: A New Design Tool Used to Understand Amateur Home Cooks’ Needs
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    Chapter 3 Leveraging Personality to Design Expression for AI Based Embodied Agents
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    Chapter 4 A New Framework of Interactive System Theory in Jewelry Design
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    Chapter 5 Contextual Evaluation of Digital Media Through Experience-Focused Participatory Bodystorming in a Full-Scale Spatial Prototype
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    Chapter 6 Service Designers’ Information Seeking: Consulting Peers Versus Documenting Designs
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    Chapter 7 Research of Interaction Design Guided by Five Senses Theory
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    Chapter 8 Design Research of New Energy Imagery Transformation Based on Verb Semantics
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    Chapter 9 The Concept of Intelligent Interaction Design Based on the Perspective of the Production of Space
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    Chapter 10 Optimize the Flow of Web Banners Design
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    Chapter 11 Optimization of Project Management Processes Using the A* Project Management System (AStarPM)
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    Chapter 12 An Automatic Modeling Method of Kansei Evaluation from Product Data Using a CNN Model Expressing the Relationship Between Impressions and Physical Features
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    Chapter 13 An Idea Support Method and a Tool for New Product Development
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    Chapter 14 Application of Fuzzy Analytic Hierarchy Process to Discuss the User’s Favor of Electric Bicycle Modeling
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    Chapter 15 Research on the Application of Eye Movement Human-Computer Interaction in Jewelry Design
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    Chapter 16 Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles
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    Chapter 17 Generation of Atmosphere with Haptic Impressions by Using Surrounding Visual Stimuli
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    Chapter 18 OPDisp - Open Architecture for Extensible Public Displays
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    Chapter 19 Horizontal Wide-Range Gaze Detection System by Combination of Pupil Ellipticity and Pupil-Corneal Reflection Methods
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    Chapter 20 Peripheral Distortion on Views in a Fish Tank Could Be Corrected Using a Trapezoidal Glass and Microlens Array
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    Chapter 21 A Novel Semantically Congruent Audiovisual Interface for Assisting Brain-Machine Interface (BMI) Performance Enhancement
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    Chapter 22 Tactile Presentation Scheme Based on Physiological Characteristics of the Fingertip
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    Chapter 23 The Relationship Between Usability and Biometric Authentication in Mobile Phones
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    Chapter 24 Trust in Software: Attributes of Computer Code and the Human Factors that Influence Utilization Metrics
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    Chapter 25 Layered Information Structure for Hierarchical Security Management of Critical Infrastructure Using Network Security Appliances
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    Chapter 26 Usability and Security: A Case Study of Emergency Communication System Authentication
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    Chapter 27 Helping Users Secure Their Data by Supporting Mental Models of VeraCrypt
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    Chapter 28 A Framework for Enhancing Health Information Data Security: Application of the Consolidated Framework for Implementation Research to Breach Analysis
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    Chapter 29 Effects of Transparency of Service Design on User Attitude Toward ‘Exchanging Information for Service’
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    Chapter 30 Empathy Tool Design-Eye Disease Simulator Based on Mixed-Reality Technology
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    Chapter 31 Brain-Computer Interface for Motor Rehabilitation
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    Chapter 32 Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar
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    Chapter 33 Compensatory Visual Field Training Based on a Head-Mounted Display Eye Tracker
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    Chapter 34 Autoethnographic Approach to Studying the Affective Information Behavior of a Deaf Student
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    Chapter 35 Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation
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    Chapter 36 HapTalker: E-book User Interface for Blind People
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    Chapter 37 Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
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    Chapter 38 Consensus-Based Human-Agent Interaction Model for Emotion Regulation in ASD
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    Chapter 39 Study on Contrast Sensitivity of Different Age Groups
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    Chapter 40 Designing an Alternative Communication System for Dysarthria in Its Initial Stage in Amyotrophic Lateral Sclerosis (ALS)
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    Chapter 41 Construction of a Japanese Sign Language Database with Various Data Types
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    Chapter 42 Icon Design for a Tourism Mobile App
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    Chapter 43 Measuring Critical Reception in Kids Through Consumption of Risky Challenges Videos in YouTube
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    Chapter 44 The Research on the Characteristics of Furniture Hardware Design Through 3D Printing
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    Chapter 45 Can Chatbots Help Reduce the Workload of Administrative Officers? - Implementing and Deploying FAQ Chatbot Service in a University
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    Chapter 46 User Experience Design Methodology for Optimizing Kids’ Toy Customization Platform Architecture: A Case Study
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    Chapter 47 Research of Interactive Device Based on Intelligent Toy Receiving Box Design
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    Chapter 48 Development and Evaluation of Gamified Multimodal System to Improve Experience Value of Floor Wiping
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    Chapter 49 Neural Generative Model for Minimal Biological Motion Patterns Evoking Emotional Impressions
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    Chapter 50 Hierarchical Structuring of the Impressions of 3D Shapes Targeting for Art and Non-art University Students
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    Chapter 51 Proposal of a Bin to Change Human Behavior with Positive Emotion
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    Chapter 52 Expressing Segmentation in d-Comics
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    Chapter 53 User Experience Evaluation of Intelligent Tunnel Digital Monitoring Interface Based on Cognitive Psychology
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    Chapter 54 Using Ergonomics in Adjustable Switch Panel Design
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    Chapter 55 Novel Design of the Music Operation Interface
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    Chapter 56 Reasons and Measures of Low Work Quality of Airlines Safety Manager Based on SHELL Model
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    Chapter 57 Research on the Influence of New Technology on Radiotelephony Communication in the Cockpit
Attention for Chapter 35: Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation
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Chapter title
Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation
Chapter number 35
Book title
HCI International 2019 - Posters
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-23522-2_35
Book ISBNs
978-3-03-023521-5, 978-3-03-023522-2
Authors

Octavio Marin-Pardo, Athanasios Vourvopoulos, Meghan Neureither, David Saldana, Esther Jahng, Sook-Lei Liew, Marin-Pardo, Octavio, Vourvopoulos, Athanasios, Neureither, Meghan, Saldana, David, Jahng, Esther, Liew, Sook-Lei

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X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 30 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 5 17%
Researcher 4 13%
Student > Master 3 10%
Student > Ph. D. Student 3 10%
Lecturer > Senior Lecturer 1 3%
Other 3 10%
Unknown 11 37%
Readers by discipline Count As %
Engineering 7 23%
Computer Science 4 13%
Psychology 3 10%
Nursing and Health Professions 2 7%
Medicine and Dentistry 2 7%
Other 3 10%
Unknown 9 30%