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Design, User Experience, and Usability. Design Philosophy and Theory

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Cover of 'Design, User Experience, and Usability. Design Philosophy and Theory'

Table of Contents

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    Book Overview
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    Chapter 1 Point of View When Designing Around Behavior
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    Chapter 2 Gameotics: A Game Analysis Method Based on Semiotics
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    Chapter 3 Art as a Living Interface
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    Chapter 4 New Requirements for User Experience on Non-legacy Contemporary Design of Traditional Handicraft Skills
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    Chapter 5 Cyborg Maintenance: Design, Breakdown, and Inclusion
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    Chapter 6 Application Research of Chinese Traditional Medicine Health Concept in Indoor Environment Design
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    Chapter 7 Human-Computer Interaction Design in Animation Industry
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    Chapter 8 Exploring the Dynamic Aesthetics of Interaction Design
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    Chapter 9 User Experience and Social Influence: A New Perspective for UX Theory
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    Chapter 10 Anticipating Ethical Issues When Designing Services that Employ Personal Data
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    Chapter 11 Research on Application of Interaction Design in Landscape Design
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    Chapter 12 Sketch Notes, a Non-traditional Way for User Researchers to Take Notes
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    Chapter 13 A User-Centered Framework for the Design of Usable ATM Interfaces
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    Chapter 14 Design Thinking and Scrum in Software Requirements Elicitation: A Case Study
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    Chapter 15 User Interface Prototyping Toolkit (UIPT)
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    Chapter 16 Effectiveness and Cost-Benefit Ratio of Weekly User Group Sessions
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    Chapter 17 A Data-Driven Design Framework for Customer Service Chatbot
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    Chapter 18 How to Co-design with Citizens for Successful Living Lab?
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    Chapter 19 Methods for Designing Systems with Benefits of Inconvenience
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    Chapter 20 Design Research for Disability: A Case of Airport Service Design
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    Chapter 21 Interface Design Aesthetics of Interaction Design
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    Chapter 22 Design Thinking Versus Design Sprint: A Comparative Study
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    Chapter 23 Game Design Model for Educational History Videogames
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    Chapter 24 Interaction Design of the Family Agent Based on the CMR-FBS Model
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    Chapter 25 Mind Maps in Requirements Engineering: A Systematic Mapping
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    Chapter 26 Research on the Design Principles for Intelligent Products
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    Chapter 27 Research on the Development of Contemporary Design Intelligence Driven by Neural Network Technology
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    Chapter 28 Creating Enhanced User Experience Through Persona and Interactive Design: A Case of Designing a Motion Sensing Game
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    Chapter 29 Extending the Concept of User Satisfaction from Customer Experience
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    Chapter 30 Evaluating the User Experience: A Study on Children’s Interaction with Socio-enactive Artifacts in a Hospital Context
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    Chapter 31 Elderly Users and Their Main Challenges Usability with Mobile Applications: A Systematic Review
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    Chapter 32 A New Method of Smartphone Appearance Evaluation Based on Kansei Engineering
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    Chapter 33 User Experience Classification Based on Emotional Satisfaction Mechanism
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    Chapter 34 The Role of Gamer Identity on Digital Gaming Outcomes
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    Chapter 35 Experience Design for University Students’ Domestic Waste Management Based on Usability Analysis
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    Chapter 36 User-Centered Survey Design: Considering Group Membership Effects on Survey Responses
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    Chapter 37 An Approach to Analysis of Physiological Responses to Stimulus
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    Chapter 38 Affective Computational Interfaces
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    Chapter 39 EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context
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    Chapter 40 Research on Production Form Attractiveness Factors Based on Users’ Emotional Needs
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    Chapter 41 The Application of “Emotion Retrospection” in the Design of Museum Cultural Creative Products
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    Chapter 42 Analysis of One-Person Households Who Is Young’s Characteristics in Combination with Social Experience from the Perspectives of Interaction Process in Product Use, Social Situation and Public Space
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    Chapter 43 A Study of Emotional Communication of Emoticon Based on Russell’s Circumplex Model of Affect
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    Chapter 44 Research on Design Style of Cartoon Medical Science Interface Based on Kansei Engineering
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Title
Design, User Experience, and Usability. Design Philosophy and Theory
Published by
Springer International Publishing, September 2019
DOI 10.1007/978-3-030-23570-3
ISBNs
978-3-03-023569-7, 978-3-03-023570-3
Editors

Marcus, Aaron, Wang, Wentao

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 27 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 8 30%
Researcher 4 15%
Other 2 7%
Professor 2 7%
Student > Ph. D. Student 2 7%
Other 2 7%
Unknown 7 26%
Readers by discipline Count As %
Computer Science 6 22%
Design 4 15%
Engineering 3 11%
Psychology 2 7%
Social Sciences 2 7%
Other 2 7%
Unknown 8 30%