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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications

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Cover of 'Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications'

Table of Contents

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    Book Overview
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    Chapter 1 Digital Transformation of Prostate Cancer Pathway and Optimizing Patient Experience, Patient Safety and Clinical Professionalism
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    Chapter 2 Usability Testing of a Mobile Application for Alleviating Postpartum Emotional Disorders: A Case of We’ll
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    Chapter 3 A Lightweight and Affordable Sleep Quality Monitoring and Visualization System with a GSR Sensor for Users in Rural Areas to Facilitate Tele-Health
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    Chapter 4 ECG Identification Based on PCA and Adaboost Algorithm
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    Chapter 5 Increasing Availability Control of Human Biological Samples Using a Mobile Management System
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    Chapter 6 Using Computer Simulation for Reducing the Appointment Lead-Time in a Public Pediatric Outpatient Department
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    Chapter 7 Applying Multi-phase DES Approach for Modelling the Patient Journey Through Accident and Emergency Departments
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    Chapter 8 Discrete-Event Simulation for Performance Evaluation and Improvement of Gynecology Outpatient Departments: A Case Study in the Public Sector
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    Chapter 9 Ambient Intelligence Model for Monitoring, Alerting and Adaptively Recommending Patient’s Health-Care Agenda Based on User Profile
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    Chapter 10 A Human-in-The-Loop Context-Aware System Allowing the Application of Case-Based Reasoning for Asthma Management
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    Chapter 11 Experimental Web Service and Eye-Tracking Setup for Unilateral Spatial Neglect Assessment
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    Chapter 12 Human-Robot Interaction in Health Care Automation
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    Chapter 13 Uncovering User Affect Towards AI in Cancer Diagnostics
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    Chapter 14 Architecture-Neuroscience Cooperation: Project Recommendations to Therapeutic Gardens Design for the Non-pharmacological Treatment of Individuals with Alzheimer’s Disease
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    Chapter 15 Design and Usability Evaluation of Interface of Mobile Application for Nutrition Tracking for People with Parkinson’s Disease
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    Chapter 16 Thermoregulating and Hydrating Microcapsules: Contributions of Textile Technology in the Design of Wearable Products for Wheelchair Dependents
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    Chapter 17 Estimating Age-Dependent Degradation Using Nonverbal Feature Analysis of Daily Conversation
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    Chapter 18 The Decision-Making System for Alzheimer’s Patients by Understanding Ability Test from Physiological Signals
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    Chapter 19 Development of IoT Robotic Devices for Elderly Care to Measure Daily Activities
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    Chapter 20 “Memes” UX-Design Methodology Based on Cognitive Science Regarding Instrumental Activities of Daily Living
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    Chapter 21 Design and Validation of a Tremor Stabilizing Handle for Patients with Parkinson Disease and Essential Tremor
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    Chapter 22 Preliminary Design of Soft Exo-Suit for Arm Rehabilitation
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    Chapter 23 Aiding Episodic Memory in Lifelog System Focusing on User Status
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    Chapter 24 Architecture in Mind: Elderly’s Affective Memories and Spatial Perceptions of a Downtown Area
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    Chapter 25 Edgard, the Chatbot: Questioning Ethics in the Usage of Artificial Intelligence Through Interaction Design and Electronic Literature
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    Chapter 26 Mobile Phone-Based Chatbot for Family Planning and Contraceptive Information
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    Chapter 27 Memory Aid Service Using Mind Sensing and Daily Retrospective by Virtual Agent
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    Chapter 28 Exploring Rhetoric Theory in Persuasive Design: A Mobile Web Application for Obesity Prevention
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    Chapter 29 Identifying Users in the Bridging Service Between Two Different Chat Services Using User Icons
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    Chapter 30 Implementation and Evaluation of Personal Ontology Building System with Virtual Agent
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    Chapter 31 Design of Coimagination Support Dialogue System with Pluggable Dialogue System - Towards Long-Term Experiment
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    Chapter 32 A Method of Generating a Dialogue Pattern to Induce Awareness Based on a Reflection Support Agent
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    Chapter 33 Bubble Trouble: Strategies Against Filter Bubbles in Online Social Networks
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    Chapter 34 Health Games in Brazil
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    Chapter 35 Gamification and Learning: A Comparative Study of Design Frameworks
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    Chapter 36 Follow Me:
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    Chapter 37 A Training System for Swallowing Ability by Visualizing the Throat Position
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    Chapter 38 Literature Review: The Use of Games as a Treatment for Obsessive Compulsive Disorder
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    Chapter 39 Exergames: Game Prototype Using Maker Movement Assets
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    Chapter 40 An Empirical Study on the Influential Factors of User Loyalty in Digital Fitness Community
Attention for Chapter 35: Gamification and Learning: A Comparative Study of Design Frameworks
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Chapter title
Gamification and Learning: A Comparative Study of Design Frameworks
Chapter number 35
Book title
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-22219-2_35
Book ISBNs
978-3-03-022218-5, 978-3-03-022219-2
Authors

Priscilla Garone, Sérgio Nesteriuk, Garone, Priscilla, Nesteriuk, Sérgio

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 130 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 130 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 17 13%
Student > Ph. D. Student 17 13%
Student > Bachelor 10 8%
Lecturer 7 5%
Unspecified 5 4%
Other 13 10%
Unknown 61 47%
Readers by discipline Count As %
Computer Science 27 21%
Social Sciences 9 7%
Arts and Humanities 8 6%
Unspecified 5 4%
Engineering 4 3%
Other 15 12%
Unknown 62 48%