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HCI in Business, Government and Organizations. eCommerce and Consumer Behavior

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Cover of 'HCI in Business, Government and Organizations. eCommerce and Consumer Behavior'

Table of Contents

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    Book Overview
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    Chapter 1 A Study of Models for Forecasting E-Commerce Sales During a Price War in the Medical Product Industry
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    Chapter 2 Current State of Mixed Reality Technology for Digital Retail: A Literature Review
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    Chapter 3 Key Success Factors Analysis of Integration of O2O into 7-Eleven Convenient Store
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    Chapter 4 Human-Computer Interaction in Physical Retail Environments and the Impact on Customer Experience: Systematic Literature Review and Research Agenda
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    Chapter 5 Modifying e-Service Quality for Automotive Repair Shops
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    Chapter 6 Smartphones as an Opportunity to Increase Sales in Brick-and-Mortar Stores: Identifying Sales Influencers Based on a Literature Review
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    Chapter 7 The Value of Bank Relationship: Evidence from China
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    Chapter 8 The Role of Mobile Money in Somalia’s Remittance System
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    Chapter 9 Interactional Aesthetics of Blockchain Technology
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    Chapter 10 Blockchain and Trust: A Practice-Based Inquiry
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    Chapter 11 Interactive Systems in the Student-Bank Relationship: A Research on the Views of the University of Bucharest Students on the Utility and Adaptability of HCI Technologies
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    Chapter 12 The Role of User Emotions for Content Personalization in e-Commerce: Literature Review
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    Chapter 13 Ad Click Prediction: Learning from Cognitive Style
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    Chapter 14 Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness
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    Chapter 15 Transforming User Experience of Nutrition Facts Label - An Exploratory Service Innovation Study
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    Chapter 16 Exploring Relationships Between e-Tailing Website Quality and Purchase Intention
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    Chapter 17 Adding ‘Social’ to Commerce to Influence Purchasing Behaviour
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    Chapter 18 The Effect of Internet Celebrity’s Endorsement on Consumer Purchase Intention
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    Chapter 19 Moderating Effect of Country of Origin to the Evaluation of Cellphones
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    Chapter 20 How Does Social Tie Influence the User Information Sharing Behavior in Social Commerce Sites
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    Chapter 21 Avoiding Mistakes in Medical High-Tech Treatments and E-Commerce Applications – a Salutary UX-Research Innovation
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    Chapter 22 Persuaded by Electronic Word of Mouth (eWOM): Network Coproduction Model on Chinese Social-Ecommerce App
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    Chapter 23 Online Shopping Motives - An Empirical Investigation of Consumer Buying Behavior in Germany’s Main Online Retail Segments
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    Chapter 24 User Experience Study: The Service Expectation of Hotel Guests to the Utilization of AI-Based Service Robot in Full-Service Hotels
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    Chapter 25 Effects of Conscientiousness on Users’ Eye-Movement Behaviour with Recommender Interfaces
Attention for Chapter 4: Human-Computer Interaction in Physical Retail Environments and the Impact on Customer Experience: Systematic Literature Review and Research Agenda
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Chapter title
Human-Computer Interaction in Physical Retail Environments and the Impact on Customer Experience: Systematic Literature Review and Research Agenda
Chapter number 4
Book title
HCI in Business, Government and Organizations. eCommerce and Consumer Behavior
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-22335-9_4
Book ISBNs
978-3-03-022334-2, 978-3-03-022335-9
Authors

Gabriele Obermeier, Andreas Auinger, Obermeier, Gabriele, Auinger, Andreas

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 56 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 13%
Student > Ph. D. Student 5 9%
Student > Bachelor 5 9%
Lecturer 3 5%
Student > Doctoral Student 3 5%
Other 10 18%
Unknown 23 41%
Readers by discipline Count As %
Business, Management and Accounting 17 30%
Computer Science 5 9%
Design 3 5%
Economics, Econometrics and Finance 2 4%
Psychology 2 4%
Other 5 9%
Unknown 22 39%