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Virtual, Augmented and Mixed Reality. Applications and Case Studies

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Cover of 'Virtual, Augmented and Mixed Reality. Applications and Case Studies'

Table of Contents

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    Book Overview
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    Chapter 1 Design of Virtual Reality for Humanoid Robots with Inspiration from Video Games
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    Chapter 2 Visualizations for Communicating Intelligent Agent Generated Courses of Action
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    Chapter 3 Using HMD for Immersive Training of Voice-Based Operation of Small Unmanned Ground Vehicles
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    Chapter 4 Scalable Representation Learning for Long-Term Augmented Reality-Based Information Delivery in Collaborative Human-Robot Perception
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    Chapter 5 Robot Authority in Human-Machine Teams: Effects of Human-Like Appearance on Compliance
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    Chapter 6 Augmented Reality for Human-Robot Teaming in Field Environments
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    Chapter 7 Augmented Reality Based Actuated Monitor Manipulation from Dual Point of View
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    Chapter 8 Exploring Temporal Dependencies in Multimodal Referring Expressions with Mixed Reality
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    Chapter 9 Mediating Human-Robot Interactions with Virtual, Augmented, and Mixed Reality
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    Chapter 10 Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones
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    Chapter 11 Human-Robot Interaction During Virtual Reality Mediated Teleoperation: How Environment Information Affects Spatial Task Performance and Operator Situation Awareness
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    Chapter 12 Investigating the Potential Effectiveness of Allocentric Mixed Reality Deictic Gesture
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    Chapter 13 Autonomous Agent Teammate-Likeness: Scale Development and Validation
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    Chapter 14 Augmented Reality in Education: A Study on Preschool Children, Parents, and Teachers in Bangladesh
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    Chapter 15 Physically Extended Virtual Reality (PEVR) as a New Concept in Railway Driver Training
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    Chapter 16 Developing a VR Training Program for Geriatric Patients with Chronic Back Pain
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    Chapter 17 A Multi-procedural Virtual Reality Simulator for Orthopaedic Training
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    Chapter 18 Exploring Extended Reality as a Simulation Training Tool Through Naturalistic Interactions and Enhanced Immersion
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    Chapter 19 A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder
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    Chapter 20 Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience
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    Chapter 21 Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes
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    Chapter 22 GVRf and Blender: A Path for Android Apps and Games Development
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    Chapter 23 Designing Educational Virtual Environments for Construction Safety: A Case Study in Contextualizing Incident Reports and Engaging Learners
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    Chapter 24 Augmented Reality (AR) Assisted Laryngoscopy for Endotracheal Intubation Training
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    Chapter 25 TurtleGO: Application with Cubes for Children’s Spatial Ability Based on AR Technology
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    Chapter 26 LumaPath : An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients
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    Chapter 27 A New Practice Method Based on KNN Model to Improve User Experience for an AR Piano Learning System
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    Chapter 28 Enabling Immunology Learning in Virtual Reality Through Storytelling and Interactivity
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    Chapter 29 Augmented Reality for Product Validation: Supporting the Configuration of AR-Based Validation Environments
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    Chapter 30 Assessing the Effect of Sensor Limitations in Enhanced Flight Vision Systems on Pilot Performance
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    Chapter 31 Use of an Enhanced Flight Vision System (EFVS) for Taxiing in Low-Visibility Environments
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    Chapter 32 The Measurement of the Propensity to Trust Automation
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    Chapter 33 An Augmented Reality Shared Mission Planning Scenario: Observations on Shared Experience
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    Chapter 34 Human-Computer Interaction for Space Situational Awareness (SSA): Towards the SSA Integrated Sensor Viewer (ISV)
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    Chapter 35 Image-Based Ground Visibility for Aviation: Is What You See What You Get?
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    Chapter 36 Examining Error Likelihood When Using Enhanced Vision Systems for Approach and Landing
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    Chapter 37 Towards a Mixed Reality Assistance System for the Inspection After Final Car Assembly
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    Chapter 38 Interaction Paradigms for Air Traffic Control and Management in Mixed Reality
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    Chapter 39 Exploring Applications of Storm-Scale Probabilistic Warn-on-Forecast Guidance in Weather Forecasting
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Title
Virtual, Augmented and Mixed Reality. Applications and Case Studies
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-21565-1
ISBNs
978-3-03-021564-4, 978-3-03-021565-1
Editors

Chen, Jessie Y.C., Fragomeni, Gino

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X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 15 100%

Demographic breakdown

Readers by professional status Count As %
Other 1 7%
Professor 1 7%
Student > Ph. D. Student 1 7%
Student > Master 1 7%
Researcher 1 7%
Other 0 0%
Unknown 10 67%
Readers by discipline Count As %
Computer Science 1 7%
Earth and Planetary Sciences 1 7%
Psychology 1 7%
Decision Sciences 1 7%
Unknown 11 73%