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Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance

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Table of Contents

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    Book Overview
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    Chapter 1 Employing Interdisciplinary Approaches in Designing with Fragile Older Adults; Advancing ABLE for Arts-Based Rehabilitative Play and Complex Learning
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    Chapter 2 Study on the Persuasive Design Method of Health Education for the Elderly Adults
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    Chapter 3 Ontology Construction for Eldercare Services with an Agglomerative Hierarchical Clustering Method
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    Chapter 4 Mobile Experience Sampling Method: Capturing the Daily Life of Elders
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    Chapter 5 Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review
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    Chapter 6 The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory
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    Chapter 7 Development of an Age-Appropriate Style Guide Within the Historytelling Project
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    Chapter 8 The Effect of Product Aesthetics on Older Consumers
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    Chapter 9 Capturing the Adoption Intention and Interest in InOvUS an Intelligent Oven: Segmenting Senior Users to Evaluate the Technology
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    Chapter 10 Older Users’ Benefit and Barrier Perception of Using Ultrasonic Whistles in Home Care
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    Chapter 11 An App for Who?
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    Chapter 12 Work in Progress: Barriers and Concerns of Elderly Workers Towards the Digital Transformation of Work
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    Chapter 13 Senior’s Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents
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    Chapter 14 Older Adults’ Perceptions About Commercially Available Xbox Kinect Exergames
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    Chapter 15 A Study of the Needs and Attitudes of Elderly People and Their Caregivers with Regards to Assistive Technologies
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    Chapter 16 Improved Knowledge Changes the Mindset: Older Adults’ Perceptions of Care Robots
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    Chapter 17 Investigating Users’ Intention to Use Personal Health Management Services: An Empirical Study in Taiwan
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    Chapter 18 Understanding Long-Term Adoption and Usability of Wearable Activity Trackers Among Active Older Adults
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    Chapter 19 Influence of Age on Trade-Offs Between Benefits and Barriers of AAL Technology Usage
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    Chapter 20 Mapping the Future of Hearables: Lessons from Online and the “Oldest Old” Consumers
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    Chapter 21 Study on Usefulness of Smartphone Applications for the People with Parkinson’s
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    Chapter 22 Reappraising the Intellectual Debate on Ageing in a Digital Environment
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    Chapter 23 Privacy Concerns and the Acceptance of Technologies for Aging in Place
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    Chapter 24 Factors Influencing Proxy Internet Health Information Seeking Among the Elderly in Rural China: A Grounded Theory Study
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    Chapter 25 Usage of a Technical Communication and Documentation System by Older Adults and Professionals in Multidisciplinary Home Rehabilitation
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    Chapter 26 Are Mobile Apps Usable and Accessible for Senior Citizens in Smart Cities?
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    Chapter 27 Older Adults in ICT Contexts: Recommendations for Developing Tutorials
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    Chapter 28 Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation
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    Chapter 29 Durkheim’s Legacy in the Digital Age: The “Elementary Forms” of Digital Communication of Portuguese Senior Users of Social Network Sites
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    Chapter 30 Usability Study of Electronic Sphygmomanometers Based on Perceived Ease of Use and Affordance
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    Chapter 31 From “Cane” to “Sugar”: Empowering Taisugar History of Digital Design with “Interactive Visual Storytelling”
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    Chapter 32 A Study of Performance on Multi-touch Gesture for Multi-haptic Feedback
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    Chapter 33 Sustainable Development and ICT Use Among Elderly: A Comparison Between the Netherlands and Italy
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    Chapter 34 Optimal Designs of Text Input Fields in Mobile Web Surveys for Older Adults
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    Chapter 35 Atmosphere Sharing with TV Chat Agents for Increase of User’s Motivation for Conversation
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    Chapter 36 Interfaces of Medication Reminder Applications: An Analysis Aimed at the Elder Age
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    Chapter 37 Design and Deploying Tools to ‘Actively Engaging Nature’
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    Chapter 38 Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan
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    Chapter 39 Requirements for Gesture-Controlled Remote Operation to Facilitate Human-Technology Interaction in the Living Environment of Elderly People
Attention for Chapter 38: Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan
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Chapter title
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan
Chapter number 38
Book title
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance
Published by
Springer, Cham, July 2019
DOI 10.1007/978-3-030-22012-9_38
Book ISBNs
978-3-03-022011-2, 978-3-03-022012-9
Authors

Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami, Uriu, Daisuke, Ko, Ju-Chun, Chen, Bing-Yu, Hiyama, Atsushi, Inami, Masahiko

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The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 4 21%
Student > Master 2 11%
Researcher 2 11%
Student > Ph. D. Student 2 11%
Unspecified 1 5%
Other 3 16%
Unknown 5 26%
Readers by discipline Count As %
Psychology 4 21%
Computer Science 3 16%
Philosophy 2 11%
Design 2 11%
Arts and Humanities 1 5%
Other 2 11%
Unknown 5 26%