Title |
A guide for making video games accessible to users with cerebral palsy
|
---|---|
Published in |
Universal Access in the Information Society, July 2019
|
DOI | 10.1007/s10209-019-00679-6 |
Authors |
Patricia Compañ-Rosique, Rafael Molina-Carmona, Francisco Gallego-Durán, Rosana Satorre-Cuerda, Carlos Villagrá-Arnedo, Faraón Llorens-Largo |
Mendeley readers
The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 49 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 12% |
Researcher | 4 | 8% |
Professor | 4 | 8% |
Student > Master | 3 | 6% |
Student > Bachelor | 3 | 6% |
Other | 5 | 10% |
Unknown | 24 | 49% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 14% |
Arts and Humanities | 2 | 4% |
Social Sciences | 2 | 4% |
Nursing and Health Professions | 2 | 4% |
Biochemistry, Genetics and Molecular Biology | 1 | 2% |
Other | 7 | 14% |
Unknown | 28 | 57% |