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Human Interaction and Emerging Technologies

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Cover of 'Human Interaction and Emerging Technologies'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Social Robots: Development and Evaluation of a Human-Centered Application Scenario
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    Chapter 2 Addressing Accountability in Highly Autonomous Virtual Assistants
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    Chapter 3 From Aggregation to Navigation: Large Image Collections Seeking and Exploration
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    Chapter 4 Levels of Driving Automation from a User’s Perspective: How Are the Levels Represented in the User’s Mental Model?
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    Chapter 5 What Do You Do? An Analysis of Non-driving Related Activities During a 60 Minutes Conditionally Automated Highway Drive
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    Chapter 6 Virtual Workshops on the Road: Co-designing with Drivers, Within Context in Real-Time
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    Chapter 7 From Apology to Compensation: A Multi-level Taxonomy of Trust Reparation for Highly Automated Virtual Assistants
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    Chapter 8 Ethics in Designing Intelligent Systems
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    Chapter 9 Implementing Workplace Technologies: A Motivation-Oriented Approach
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    Chapter 10 ‘3DPix’ - Design Thinking for Desktop Personal 3D-Printers–A Project Oriented Training Method
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    Chapter 11 Concepts for Improving Employee Qualifications for Resource-Efficient Chipping Production
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    Chapter 12 Selecting AAC Tools and Strategies for Interactions with Teachers and Students at Special Needs School for Children with Intellectual Disabilities
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    Chapter 13 Judgment Analysis for Real-Time Decision Support Using the Cognitive Shadow Policy-Capturing System
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    Chapter 14 Impact of Disruptive Technologies on the Human Attitude
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    Chapter 15 Transnational Communities and Vernacular Expressions in Abu Dhabi’s Industrial Spaces
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    Chapter 16 Space Architecture: The Rise of a New Discipline in Architecture and Design Curricula
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    Chapter 17 Application of Fuzzy Evaluation Methods on Campus Security Awareness
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    Chapter 18 Diurnal Temperature Variation in an Idealized Room for Different Wall Materials Using a Thermal Load Model in the Philippine Setting
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    Chapter 19 User Experience of a Social Media Based Knowledge Sharing System in Industry Work
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    Chapter 20 User Interface Design for Remote Small Airport Operation
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    Chapter 21 Motion Capturing for the Evaluation of Ergonomically Designed Guitars
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    Chapter 22 User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?
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    Chapter 23 Seeking Cognitive Convergence: Small Group Collaborative Visualization in the Library Learning Commons
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    Chapter 24 Genesis of Attention in the Process of Interaction Weak Visual Person – Work System in a Local Environment
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    Chapter 25 Investigating Educationally Fruitful Speech-Based Methods to Assist People with Special Needs to Care Potted Plants
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    Chapter 26 Actuarial Models in the Design of Human-Oriented Production Systems and Products
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    Chapter 27 Exploration of Product Design Emotion Based on Three-Level Theory of Emotional Design
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    Chapter 28 Co-creation Design Mechanism for the Online Entrepreneur Community Building
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    Chapter 29 Use of Robotics Laboratory Programs in Improving STEAM Outcomes in India
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    Chapter 30 Designing a Pleasant Waiting Area for the Gastrointestinal Endoscopy Unit Based on Subjective Experiences and Needs of the Japanese People
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    Chapter 31 Natural Human-Robot Interaction Toolkit
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    Chapter 32 Research and Improvement of Enterprise Safety Behavior Based on SEM
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    Chapter 33 Towards the Linguistic Gender Differentiation in Dictionaries: A Perspective of Human Interaction in Languages
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    Chapter 34 Data-Driven Arithmetic Fuzzy Control Using the Distending Function
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    Chapter 35 A Heuristic Fuzzy Algorithm for Hardware Engineers Assignment in University Sectors
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    Chapter 36 Research on Enterprise Security Early Warning System Architecture Based on Internet of Things
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    Chapter 37 An Optimal Real-Time Solution for Limited-TSP: Using Smart Algorithms to Find an Optimal TSP Real-Time Solution Over Limited Destinations
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    Chapter 38 The Impact of Different Levels of Creative Thinking Members in Group Collaboration Based on Semantic Link
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    Chapter 39 Solving Game Theory Problems Using Linear Programming and Genetic Algorithms
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    Chapter 40 A Validated Failure Behavior Model for Driver Models to Test Automated Driving Functions
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    Chapter 41 Virtual Reality-Based Simulation of Age-Related Visual Deficiencies: Implementation and Evaluation in the Design Process
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    Chapter 42 Designing Technologies for Neurodiverse Users: Considerations from Research Practice
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    Chapter 43 Investigating the Relationship Between Students’ Preferred Learning Style on Their Learning Experience in Virtual Reality (VR) Learning Environment
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    Chapter 44 AugmentedBook: A Collaborative E-Learning Augmented Reality Platform
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    Chapter 45 The Effects of Virtual Reality Learning Environments on Improving the Retention, Comprehension, and Motivation of Medical School Students
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    Chapter 46 Design of Virtual Manikins in Spaces with Complex Topology and High Density of Occupation
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    Chapter 47 Augmented Reality and 3-D Visualization Effects to Enhance Battlefield Situational Awareness
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    Chapter 48 Visual Attention Convergence Index for Virtual Reality Experiences
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    Chapter 49 Exploration of Underinvestigated Indoor Environment Based on Mobile Robot and Mixed Reality
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    Chapter 50 Use of Wearable Technologies with Machine Learning to Understand University Student Learning Behaviours to Predict Students at Risk of Failing
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    Chapter 51 Innovative Wearable Systems for Improving Workers’ Safety
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    Chapter 52 Applying Oculography and Biosignals Measurements to Gameplay Modes Analysis
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    Chapter 53 Integrating Trust in Automation into Driver State Monitoring Systems
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    Chapter 54 Research on the Netizens Trust Model in Social Network Dissemination
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    Chapter 55 Simulation of a New Airport Security Design Concept
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    Chapter 56 Leading Diverse Teams to Success: What Are the Factors that Can Make a Difference?
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    Chapter 57 Towards Visual Data Science - An Exploration
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    Chapter 58 Joystick versus Mouse in First Person Shooters: Mouse Is Faster than Joystick
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    Chapter 59 Digital Technology as a Significant Support for the Teaching Process
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    Chapter 60 The Interplay of Artificial and Human Intelligence in Radiology – Exploring Socio-Technical System Dynamics
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    Chapter 61 Making Mobile Map Applications Accessible for Visually Impaired People
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    Chapter 62 Towards a Toolbox for the Development of Intercultural User Interfaces
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    Chapter 63 Using Dynamic Real-Time Haptic Mediation in VR and AR Environments
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    Chapter 64 E-Coaching as a Persuasive Support in Self-management Programs for Health
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    Chapter 65 Task Identification Framework to Automatically Detect Anomalies in Users’ Interactions with Mobile Application to Support Usability Evaluation
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    Chapter 66 Human-Machine Interaction
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    Chapter 67 Exploring Gesture-Based Tangible Interactions with a Lighting AI Agent
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    Chapter 68 InData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios
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    Chapter 69 A Proposal of Human Interface for Evacuation Support System on Smartphone
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    Chapter 70 Sonify: Making Visual Graphs Accessible
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    Chapter 71 Man-Machine-Synchrony
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    Chapter 72 User Experience Study of Live Streaming News with a Second Screen on a Mobile Device
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    Chapter 73 Barcode Representation of Face Image Combining LGFA and Windowing Technique
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    Chapter 74 A Pilot Study on Interactive Information Visualization of Multi-dimensional Data
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    Chapter 75 Smart Learning Environments: A Blend of ICT Achievements and Smart Pedagogy for the World Sustainable Development
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    Chapter 76 Understanding Peripheral Audiences: From Subtle to Full Body Gestures
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    Chapter 77 Programming Assistant System Using Improved Flowchart for the Visually Impaired
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    Chapter 78 Evaluating Green Light Optimum Speed Advisory (GLOSA) System in Traffic Flow with Information Distance Variations
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    Chapter 79 A Data-Driven Methodology to Assess Text Complexity Based on Syntactic and Semantic Measurements
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    Chapter 80 Study on User Experience Design of Mobile Application Interfaces
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    Chapter 81 Studmap 3.0 – An Interoperable Web-Based Platform for Geospatial Data Offers in Academic Life
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    Chapter 82 A Serious Game for Thrombosis Prophylaxis – Only for the Healthy?
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    Chapter 83 Ergonomic Analysis of Community Health Agents During Homecare Visits
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    Chapter 84 Coupling of Integral and Differential Numerical Models Applied in the Evaluation of Integral Thermal Comfort, Air Quality and Draught Risk
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    Chapter 85 Energy Consumption Assessment of College Tennis Players Based on Actigraph GT9X Accelerometer
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    Chapter 86 A Study on Transparent Access to Medical Information by Implementing Automatic Authentication in Emergency Situations
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    Chapter 87 Digital Support in Logistics of Home-Care Nurses for Disabled and Elderly People
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    Chapter 88 Literature Review of the Application of Wearable Device GT3X in Monitoring Physical Activity
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    Chapter 89 Application of Computational Fluid Dynamics in Biofluids Simulation to Solve Actual Surgery Tasks
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    Chapter 90 Numerical Evaluation of Sport Mouthguard Application
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    Chapter 91 Preliminary Results on the Assessment of Temperature Distribution on Hands After Typing on Ergonomic and Non-ergonomic Postures
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    Chapter 92 Ergonomic Interventional Study of Lighting Atmospheres in Textile Company
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    Chapter 93 Health-Related Quality of Life in Male Steel Industry Workers in Tunisia
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    Chapter 94 Patterns of the Relationship Between the Anatomical Formations of the Chambers of the Heart of Human Fetuses
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    Chapter 95 Modeling of Contact Interaction of an Endoprosthetic Knee Joint
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    Chapter 96 Acceleration Transmission from an Oscillating Vibration Exercise Platform in Different Postures: A Pilot Study
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    Chapter 97 WBV’S Physiological Effects and Clinical Correlations
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    Chapter 98 Short-Term Effect of Whole-Body Vibration in Static Posture: A Randomized Controlled Trial
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    Chapter 99 Whole-Body Vibration Exercises Associated with Pressure Threshold Device for Inspiratory Muscular Training
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    Chapter 100 Acute Responses of the Passive Whole-Body Vibration on Clinical Parameters of the COPD Individuals: Preliminary Outcomes
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    Chapter 101 Effect of Vibration Exercise in the Modified Push-Up Position on Hand Neural Efficiency in Rheumatoid Arthritis: Preliminary Results
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    Chapter 102 Effects of Whole-Body Vibration in Cardiorespiratory and Hormonal Parameters in Elderly People: Preliminary Results
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    Chapter 103 Effects of Whole-Body Vibration Exercises on the Body Fat Distribution of the Metabolic Syndrome Individuals: Preliminary Outcomes
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    Chapter 104 Effects of Passive Whole-Body Vibration and Auriculotherapy on the Surface Electromyographic Pattern of the Vastus Lateralis Right Muscle in Individuals with Knee Osteoarthritis
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    Chapter 105 Digital Citizenship Behavior in Organization as Indicator for Actors’ Co-creative Problem-Solving in Ecosystem-Oriented Work Environments
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    Chapter 106 Assessing Trends of Digital Divide Within Digital Services in New York City
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    Chapter 107 Deep Water: Predicting Water Meter Failures Through a Human-Machine Intelligence Collaboration
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    Chapter 108 Distributed Connectivity-Preserving Coordination of Multi-agent Systems with Bounded Velocities
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    Chapter 109 Society 5.0 as a Result of the Technological Evolution: Historical Approach
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    Chapter 110 Using Machine Learning to Optimize Energy Consumption of HVAC Systems in Vehicles
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    Chapter 111 An Evolutionary Approach to Hyper-Parameter Optimization of Neural Networks
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    Chapter 112 Universal Basic Income: Comparative Analysis of Experiments
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    Chapter 113 User Discrimination of Content Produced by Generative Adversarial Networks
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    Chapter 114 Application of a Human Factors-Integrated Information Security Framework to an Oil and Gas Organization
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    Chapter 115 Development of a Stripper Machine for Al-Mabsili Dates and Evaluation of Human Interactions and Performances
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    Chapter 116 Towards Educational Technologies in Language Learning for Children: A Perspective of Linguistic Anthropology
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    Chapter 117 The Impact of Technology on the Work Process of the Nursing Team Working in Hemodialysis
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    Chapter 118 Urban Transport: Comparative Study of Energy Efficiency Between Taxi Drivers in Salvador City, Bahia - Brazil
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    Chapter 119 Human-in-the-Middle: Increasing Security of Two-Factor Authentication
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    Chapter 120 Assessment and Design of Employees-Cobot-Interaction
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    Chapter 121 Investigating Transparency and Accountability of User Interfaces for Data Visualization: A Case Study on Crowdfunding
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    Chapter 122 Designing Systems for the Digital Immortality of Intangible Cultural Heritage
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    Chapter 123 Let Users Control Their Data – Privacy Policy-Based User Interface Design
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    Chapter 124 BIG IoT - Interconnecting IoT Platforms from Different Domains - Final Results
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    Chapter 125 Islamic Interbank Benchmark Rate
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    Chapter 126 Analysis of the Mental Workload Applied to the Sorting Activity of Recyclable Materials
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    Chapter 127 Complex Predictive Solution for Computerized Processes in Tire Industry
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    Chapter 128 Improving Processes Through the Use of the 5S Methodology and Menu Engineering to Reduce Production Costs of a MSE in the Hospitality Sector in the Department of Ancash
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    Chapter 129 Implementation of a Compact Wearable Temperature, Pressure, Humidity and Gas Sensing Device
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    Chapter 130 Security System Based on S.T.R.I.D.E Using Artificial Intelligence
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    Chapter 131 A Method for Audience Extending in Programmatic Advertising by Using Parsimonious Generalization of User Segments
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    Chapter 132 Continuous Improvement Model for Inventory Planning Applying MRP II in Small and Medium Sized Enterprises
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    Chapter 133 Project Planning Methodology Based on Lean Philosophy and PMBOK Guidelines for SMEs in the Electricity Sector
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    Chapter 134 Strategic Planning Model to Increase the Profitability of an HR Outsourcing SME Through Digital Transformation
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    Chapter 135 Potential Absorptive Capacity, Realized Absorptive Capacity and Innovation Performance
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    Chapter 136 Basic Production Planning and Control Model Based on Process Management to Increase the Productivity of Mango MSEs in Casma
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    Chapter 137 Integral Model of Maintenance Management Based on TPM and RCM Principles to Increase Machine Availability in a Manufacturing Company
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    Chapter 138 μσADL: An Architecture Description Language for MicroServices
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    Chapter 139 Waynergy People – Human Interaction with an Emerging Pavement Energy Harvesting Technology
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    Chapter 140 Management Model Based on the Lean Thinking Method for Medium-Sized Peruvian Companies in the Apparel Sector
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    Chapter 141 Management Model for Pecan Production Using Process Tools in an MSE in Peru
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    Chapter 142 Implementation of a Quality Management System (QMS) Based on TQM Principles for Cocoa MSEs: A Case Study in Cusco, Perú
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    Chapter 143 Lean Service Quality Model to Improve the Performance of Service in Automotive Dealer
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    Chapter 144 Lean Model of Services for the Improvement in the Times of Attention of the Emergency Areas of the Health Sector
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    Chapter 145 Design of a Model of Marketing a Product of Detection and Identification with Technology of Positioning in Interiors Based on RFID
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    Chapter 146 Quality Management Model for a Small Enterprise of Pecan Farmers in Ica el Valle - Peru
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    Chapter 147 Adoption of Snowball Sampling Technique with Distance Boundaries to Assess the Productivity Issue Faced by Micro and Small Cocoa Producers in Cusco
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    Chapter 148 Application of Lean Manufacturing Techniques to Increase On-Time Deliveries: Case Study of a Metalworking Company with a Make-to-Order Environment in Peru
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    Chapter 149 Comprehensive Management Model for Solid Waste Collection and Transportation in Peruvian Urban Municipalities
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    Chapter 150 Improvement of Attention Times and Efficiency of Container Movements in a Port Terminal Using a Truck Appointment System, LIFO Management and Poka Yoke
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    Chapter 151 5S Hybrid Management Model for Increasing Productivity in a Textile Company in Lima
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    Chapter 152 Application of a Management Model Based on DMAIC Methodology to an MSE in the Personal Beauty Sector to Increase Profitability
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    Chapter 153 Systematic Layout Planning: A Research on the Third Party Logistics of a Peruvian Company
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    Chapter 154 Waste Reduction Model in a Small Clothing Company-Umbrella Model
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    Chapter 155 Strategic Planning Model to Improve Competitiveness for Service Industry SMEs Using the Balanced Scorecard
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    Chapter 156 6TOC Model for Small Wood Furniture Companies to Increase Machining Productivity in Villa El Salvador Industrial Cluster
Attention for Chapter 70: Sonify: Making Visual Graphs Accessible
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Chapter title
Sonify: Making Visual Graphs Accessible
Chapter number 70
Book title
Human Interaction and Emerging Technologies
Published by
Springer, Cham, August 2019
DOI 10.1007/978-3-030-25629-6_70
Book ISBNs
978-3-03-025628-9, 978-3-03-025629-6
Authors

Safinah Ali, Laya Muralidharan, Felicia Alfieri, Monali Agrawal, Jacob Jorgensen, Ali, Safinah, Muralidharan, Laya, Alfieri, Felicia, Agrawal, Monali, Jorgensen, Jacob

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The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 4 24%
Student > Ph. D. Student 3 18%
Student > Master 3 18%
Lecturer 2 12%
Student > Doctoral Student 1 6%
Other 1 6%
Unknown 3 18%
Readers by discipline Count As %
Computer Science 5 29%
Social Sciences 3 18%
Arts and Humanities 1 6%
Psychology 1 6%
Nursing and Health Professions 1 6%
Other 2 12%
Unknown 4 24%