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Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship

Overview of attention for article published in Games and Culture, August 2019
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (71st percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
8 X users

Citations

dimensions_citation
22 Dimensions

Readers on

mendeley
80 Mendeley
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Title
Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
Published in
Games and Culture, August 2019
DOI 10.1177/1555412019866348
Authors

Sam Schelfhout, Matthew T. Bowers, Y. Andrew Hao

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 80 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 80 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 14 18%
Student > Master 11 14%
Student > Bachelor 11 14%
Researcher 3 4%
Professor > Associate Professor 3 4%
Other 12 15%
Unknown 26 33%
Readers by discipline Count As %
Unspecified 14 18%
Social Sciences 8 10%
Business, Management and Accounting 7 9%
Psychology 7 9%
Arts and Humanities 6 8%
Other 12 15%
Unknown 26 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 September 2019.
All research outputs
#5,538,006
of 25,753,578 outputs
Outputs from Games and Culture
#185
of 548 outputs
Outputs of similar age
#101,072
of 359,842 outputs
Outputs of similar age from Games and Culture
#8
of 13 outputs
Altmetric has tracked 25,753,578 research outputs across all sources so far. Compared to these this one has done well and is in the 78th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 548 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.8. This one has gotten more attention than average, scoring higher than 66% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 359,842 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 71% of its contemporaries.
We're also able to compare this research output to 13 others from the same source and published within six weeks on either side of this one. This one is in the 38th percentile – i.e., 38% of its contemporaries scored the same or lower than it.