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Data Analytics Approaches in Educational Games and Gamification Systems

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Table of Contents

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    Book Overview
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    Chapter 1 Educational Games and Gamification: From Foundations to Applications of Data Analytics
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    Chapter 2 Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research
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    Chapter 3 Opportunities for Analytics in Challenge-Based Learning
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    Chapter 4 Game-Based Learning Analytics in Physics Playground
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    Chapter 5 Learning Analytics on the Gamified Assessment of Computational Thinking
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    Chapter 6 iMoodle: An Intelligent Gamified Moodle to Predict “at-risk” Students Using Learning Analytics Approaches
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    Chapter 7 Integrating a Learning Analytics Dashboard in an Online Educational Game
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    Chapter 8 Learning Word Problem Solving Process in Primary School Students: An Attempt to Combine Serious Game and Polya’s Problem Solving Model
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    Chapter 9 Designing a 3D Board Game on Human Internal Organs for Elementary Students
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    Chapter 10 Learner Modeling and Learning Analytics in Computational Thinking Games for Education
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    Chapter 11 Motivational Factors Through Learning Analytics in Digital Game-Based Learning
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    Chapter 12 Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach
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    Chapter 13 Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights
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Title
Data Analytics Approaches in Educational Games and Gamification Systems
Published by
Springer Singapore, December 2019
DOI 10.1007/978-981-32-9335-9
ISBNs
978-9-81-329334-2, 978-9-81-329335-9
Editors

Tlili, Ahmed, Chang, Maiga

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