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HCI International 2019 – Late Breaking Posters

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Table of Contents

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    Book Overview
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    Chapter 1 Design Considerations for Developing a Mobile Storytelling Game Application
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    Chapter 2 Co-creation in the Localization of Interactive Systems Designed for Communicating Science to the Public: An Experience Report
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    Chapter 3 Themes Validation Tool
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    Chapter 4 Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict
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    Chapter 5 Babel VR: Multimodal Virtual Reality Environment for Shelf Browsing and Book Discovery
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    Chapter 6 Cross-Cultural User Design: Divergences in Chinese and Western Human Computer Interface Interaction
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    Chapter 7 Guidelines for Evaluating the Completeness of the Portfolio
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    Chapter 8 CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments
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    Chapter 9 A Multi-stage Approach to Facilitate Interaction with Intelligent Environments via Natural Language
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    Chapter 10 Steering Wheel Interaction Design Based on Level 3 Autonomous Driving Scenario
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    Chapter 11 How to Optimize the Input Efficiency of Keyboard Buttons in Large Smartphone? A Comparison of Curved Keyboard and Keyboard Area Size
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    Chapter 12 Attitude-Behavior Inconsistency Management Strategies in MTurk Workers: Cognitive Dissonance in Crowdsourcing Participants?
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    Chapter 13 On Two Types of Thinking Patterns in Aviation Safety
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    Chapter 14 Detecting and Identifying Real and Decoy Tanks in a Computer Screen: Evidence from Stimuli Sensitivity and Eye-Tracking
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    Chapter 15 How Important Alarm Types for Situation Awareness at the Smart Factory?
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    Chapter 16 The Impact of Self-efficacy and Gender on Computer Performance
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    Chapter 17 Research on Competency Model of Flight Operations Quality Assurance Personnel
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    Chapter 18 A Haptic Virtual Kitchen for the Cognitive Empowerment of Children with Autism Spectrum Disorder
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    Chapter 19 LipSpeaker: Helping Acquired Voice Disorders People Speak Again
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    Chapter 20 A Study on the Use of Motion Graphics and Kinect in LMA (Laban Movement Analysis) Expression Activities for Children with Intellectual Disabilities
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    Chapter 21 Tingling Cast: Broadcasting Platform Service for Stuttering Children
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    Chapter 22 A Software Tool for the Deaf and Hard-of-Hearing to Learn How to Speak
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    Chapter 23 A Systematic Literature Review on User-Centered Design (UCD) Interface of Mobile Application for Visually Impaired People
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    Chapter 24 Focus on the Human Dimension: Constructing Sustainable Experiential Learning Solutions for Small Unit Leaders
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    Chapter 25 Atlanta Code Warriors: A CS Engagement Pilot Initiative
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    Chapter 26 Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning
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    Chapter 27 Shaping the Intelligent Classroom of the Future
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    Chapter 28 Exploring the Needs and Preferences of Underrepresented Minority Students for an Intelligent Virtual Mentoring System
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    Chapter 29 Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning
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    Chapter 30 The Long-Term Effect of Health-Related Online Use on Healthcare Utilization and Expenditures Among Older Adults
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    Chapter 31 Emotion Aware Voice-Casting Robot for Rehabilitation Evaluated with Bio-signal Index
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    Chapter 32 Cities for All Ages: Singapore Use Case
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    Chapter 33 The Development and Usability Testing of a Decision Support Mobile App for the Essential Care for Every Baby (ECEB) Program
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    Chapter 34 The HARP App: Tracking Hypoxia Made Simple
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    Chapter 35 The Service Design of Medication Administration System Based on IoT
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    Chapter 36 Affordable Rideshare Service for Female Urban Corporates in Developing Countries: A Case Study in Dhaka, Bangladesh
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    Chapter 37 HCI Technologies in National S&T Master Plan of Korea
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    Chapter 38 Transforming a Specialized Q&A System to a Chatbot System: A Case of a Simplified Taxation in Korea
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    Chapter 39 The Relationship Between Video Game Play and Suicide Risk Among Japanese Young Adults
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    Chapter 40 The Role of Image Sharing and User’s Interactions on Social Media to Promote Handloom Fashion Industry
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    Chapter 41 For Our Cities
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    Chapter 42 Design Driven Innovation for Sustainability: An Analysis of 7 Cases
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    Chapter 43 The Trend of Governmental Investment on HCI-Related Research to Solve Social Problem in Korea
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    Chapter 44 Graph-Based Format for Modeling Multimodal Annotations in Virtual Reality by Means of VAnnotatoR
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    Chapter 45 An Online Comment Assistant for a Better Comment Experience
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    Chapter 46 Visual Exploration of Topic Controversy in Online Conversations
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    Chapter 47 AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data
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    Chapter 48 Interactive Recommendation Model for Optimizing Data Visualization
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    Chapter 49 Data Collection and Image Processing Tool for Face Recognition
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    Chapter 50 A Model for the Interpretation of Data from an ECU by Means of OBD Devices
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    Chapter 51 Index of Difficulty Measurement for Handedness with Biometric Authentication
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    Chapter 52 Is Tourist Markovian Under Asymmetric Information?
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    Chapter 53 Robot Sociality in Human-Robot Team Interactions
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    Chapter 54 An Agent-Based Approach for Cleanup Problem: Analysis of Human-Like Behavior
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    Chapter 55 Analysis of Drivers Information Requirements for Adaptive Cruise Control (ACC) Functions
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    Chapter 56 Passenger Experience Revisited: In Commercial Aircraft Cabin Design and Operations’ Sights
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Title
HCI International 2019 – Late Breaking Posters
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-30712-7
ISBNs
978-3-03-030711-0, 978-3-03-030712-7
Editors

Constantine Stephanidis, Margherita Antona

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