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Pervasive Computing Paradigms for Mental Health

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Cover of 'Pervasive Computing Paradigms for Mental Health'

Table of Contents

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    Book Overview
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    Chapter 1 Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol
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    Chapter 2 Comparison of Machine Learning Techniques for Psychophysiological Stress Detection
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    Chapter 3 Stress Recognition in Daily Work
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    Chapter 4 Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction
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    Chapter 5 Validity of a Voice-Based Evaluation Method for Effectiveness of Behavioural Therapy
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    Chapter 6 Prosodic Analysis of Speech and the Underlying Mental State
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    Chapter 7 Quantifying Hypomimia in Parkinson Patients Using a Depth Camera
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    Chapter 8 Automated Facial Expressions Analysis in Schizophrenia: A Continuous Dynamic Approach
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    Chapter 9 Home-Based Virtual Reality Exposure Therapy with Virtual Health Agent Support
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    Chapter 10 Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality
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    Chapter 11 Embodied Space in Natural and Virtual Environments: Implications for Cognitive Neuroscience Research
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    Chapter 12 Virtual Reality Enhanced Biofeedback: Preliminary Results of a Short Protocol
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    Chapter 13 Development of Web-Based Platform for Privacy Protective Avatar Mediated Distance-Care
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    Chapter 14 User Experiences of a Mobile Mental Well-Being Intervention Among Pregnant Women
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    Chapter 15 Easy Deployment of Spoken Dialogue Technology on Smartwatches for Mental Healthcare
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    Chapter 16 Higher Immersive Tendency in Male University Students with Excessive Online Gaming
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    Chapter 17 Study of EEG Power Fluctuations Enhanced by Linguistic Stimulus for Cognitive Decline Screening
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    Chapter 18 Age Characterization from Online Handwriting
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    Chapter 19 RAMCIP: Towards a Robotic Assistant to Support Elderly with Mild Cognitive Impairments at Home
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    Chapter 20 Intelligent User Interfaces to Support Diagnosis and Assessment of People with Dementia: An Expert Evaluation
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    Chapter 21 A Positive Technology System for the Promotion of Well-Being: From the Lab to the Hospital Setting
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    Chapter 22 Maintain and Improve Mental Health by Smart Virtual Reality Serious Games
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    Chapter 23 Internet-Based Intervention for Secondary and Tertiary Prevention of Depressive Symptoms
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    Chapter 24 An Innovative Online Positive Psychology Training Addressed to Pregnant Youth
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    Chapter 25 Rhythmic Reading Training (RRT)
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    Chapter 26 Designing Assistive Technologies for the ADHD Domain
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    Chapter 27 The Effect of tDCS on EEG Profile During a Semantic Motor Task Divided in a Correct and Incorrect Ways
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    Chapter 28 An Ambient Medication Display to Heighten the Peace of Mind of Family Caregivers of Older Adults: A Study of Feasibility
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    Chapter 29 The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management
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Title
Pervasive Computing Paradigms for Mental Health
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-32270-4
ISBNs
978-3-31-932269-8, 978-3-31-932270-4
Editors

Silvia Serino, Aleksandar Matic, Dimitris Giakoumis, Guillaume Lopez, Pietro Cipresso

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 117 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 2 2%
Netherlands 2 2%
United States 1 <1%
Portugal 1 <1%
Unknown 111 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 23 20%
Researcher 15 13%
Student > Master 14 12%
Student > Bachelor 12 10%
Student > Doctoral Student 9 8%
Other 16 14%
Unknown 28 24%
Readers by discipline Count As %
Computer Science 29 25%
Psychology 19 16%
Engineering 10 9%
Neuroscience 6 5%
Arts and Humanities 4 3%
Other 13 11%
Unknown 36 31%