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Virtual Reality and Augmented Reality

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Cover of 'Virtual Reality and Augmented Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Switch Techniques to Recover Spatial Consistency Between Virtual and Real World for Navigation with Teleportation
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    Chapter 2 Modular and Flexible Tangible Molecular Interface for Interactive Molecular Simulation Based on Internet of Things Approach
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    Chapter 3 Machine Learning Based Interaction Technique Selection for 3D User Interfaces
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    Chapter 4 Volumetric Representation of Semantically Segmented Human Body Parts Using Superquadrics
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    Chapter 5 3DPlasticToolkit: Plasticity for 3D User Interfaces
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    Chapter 6 Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases
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    Chapter 7 Using VR for Fitness Training – Pilot Study
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    Chapter 8 Augmented Reality in Physics Education: Motion Understanding Using an Augmented Airtable
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    Chapter 9 For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning
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    Chapter 10 Evaluating Added Value of Augmented Reality to Assist Aeronautical Maintenance Workers—Experimentation on On-field Use Case
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    Chapter 11 Exploiting Augmented Reality to Enhance Piping and Instrumentation Diagrams for Information Retrieval Tasks in Industry 4.0 Maintenance
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    Chapter 12 Expert Evaluation of the Usability of HeloVis: A 3D Immersive Helical Visualization for SIGINT Analysis
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    Chapter 13 The Construction and Validation of the SP-IE Questionnaire: An Instrument for Measuring Spatial Presence in Immersive Environments
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    Chapter 14 Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds
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    Chapter 15 Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
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    Chapter 16 The Effects of Driving Habits on Virtual Reality Car Passenger Anxiety
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    Chapter 17 Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD
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    Chapter 18 Augmented Reality to Enhance the Clinical Eye: The Improvement of ADL Evaluation by Mean of a Sensors Based Observation
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    Chapter 19 Tangible Stickers: A Sensor Based Tangible User Interface
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    Chapter 20 Designing an Interactive and Collaborative Experience in Audio Augmented Reality
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    Chapter 21 Exploring the Use of Immersive Virtual Reality to Assess the Impact of Outdoor Views on the Perceived Size and Spaciousness of Architectural Interiors
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    Chapter 22 Point-Cloud Rendering for Video See-Through Augmented Reality
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    Chapter 23 Immersive and Interactive Visualisation of a Virtual Honey Bee Colony
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    Chapter 24 The EmojiGrid as an Immersive Self-report Tool for the Affective Assessment of 360 VR Videos
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Title
Virtual Reality and Augmented Reality
Published by
Springer International Publishing, November 2019
DOI 10.1007/978-3-030-31908-3
ISBNs
978-3-03-031907-6, 978-3-03-031908-3
Editors

Bourdot, Patrick, Interrante, Victoria, Nedel, Luciana, Magnenat-Thalmann, Nadia, Zachmann, Gabriel

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