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Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)

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Table of Contents

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    Book Overview
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    Chapter 1 Assessing the Performances of Soccer Players
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    Chapter 2 Fitting Motion Models to Contextual Player Behavior
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    Chapter 3 A Flexible Approach to Football Analytics: Assessment, Modeling and Implementation
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    Chapter 4 Evaluating the Contribution of Foreign Players by Player Contribution Indicator in Football Leagues
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    Chapter 5 Performance of Performance Indicators in Football
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    Chapter 6 A Multi-dimensional Analytical System of Table Tennis Matches
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    Chapter 7 Measurement and Performance Evaluation of Lob Technique Using Aerodynamic Model in Badminton Matches
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    Chapter 8 History of Cybernetics in Sports in the USSR
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    Chapter 9 Training Plans Optimization Using Approximation and Visualization of Pareto Frontier
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    Chapter 10 Train4U - Mobile Sport Diagnostic Expert System for User-Adaptive Training
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    Chapter 11 From Sensor Data to Coaching in Alpine Skiing – A Software Design to Facilitate Immediate Feedback in Sports
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    Chapter 12 Biomechanical Analysis of Technique of Highly Skilled Weightlifters with the Application of Mathematical Modeling and High-Speed Video Recording
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    Chapter 13 Evaluation of Foot Kinematics During Endurance Running on Different Surfaces in Real-World Environments
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    Chapter 14 Unobtrusive Estimation of In-Stroke Boat Rotation in Rowing Using Wearable Sensors
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    Chapter 15 Probabilistic Performance Profiling
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    Chapter 16 Automatic Load Control in Endurance Training
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    Chapter 17 Blood Flow Under Mechanical Stimulations
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    Chapter 18 Polygenic Modeling of Muscle Fibers Composition
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    Chapter 19 Body Composition in Athletes: History, Methodology and Computational Prospects
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    Chapter 20 Estimation of Physical Performance Level of Man in Long Space Flight Based on Regular Training Data
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    Chapter 21 Diagnostics of Functional State of Endothelium in Athletes by the Pulse Wave
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    Chapter 22 Designing a Mobile App for Treating Individuals with Dementia: Combining UX Research with Sports Science
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    Chapter 23 Towards a Generic Framework for Serious Games
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    Chapter 24 Visual Perception of Robot Movements – How Much Information Is Required?
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Title
Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-35048-2
ISBNs
978-3-03-035047-5, 978-3-03-035048-2
Editors

Lames, Martin, Danilov, Alexander, Timme, Egor, Vassilevski, Yuri

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Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 40%
Researcher 2 40%
Student > Bachelor 1 20%
Readers by discipline Count As %
Sports and Recreations 2 40%
Mathematics 1 20%
Computer Science 1 20%
Business, Management and Accounting 1 20%