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Game-based learning and Gamification to promote engagement and motivation in medical learning contexts

Overview of attention for article published in Smart Learning Environments, April 2016
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About this Attention Score

  • Among the highest-scoring outputs from this source (#36 of 174)
  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

twitter
6 X users
facebook
1 Facebook page

Citations

dimensions_citation
85 Dimensions

Readers on

mendeley
332 Mendeley
Title
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts
Published in
Smart Learning Environments, April 2016
DOI 10.1186/s40561-016-0028-0
Authors

Enrica Pesare, Teresa Roselli, Nicola Corriero, Veronica Rossano

X Demographics

X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 332 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 <1%
Canada 1 <1%
Unknown 330 99%

Demographic breakdown

Readers by professional status Count As %
Student > Master 53 16%
Student > Ph. D. Student 37 11%
Student > Bachelor 33 10%
Lecturer 19 6%
Researcher 18 5%
Other 61 18%
Unknown 111 33%
Readers by discipline Count As %
Computer Science 59 18%
Social Sciences 36 11%
Medicine and Dentistry 17 5%
Engineering 13 4%
Arts and Humanities 12 4%
Other 70 21%
Unknown 125 38%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 30 May 2018.
All research outputs
#5,865,502
of 22,867,327 outputs
Outputs from Smart Learning Environments
#36
of 174 outputs
Outputs of similar age
#82,943
of 299,013 outputs
Outputs of similar age from Smart Learning Environments
#2
of 5 outputs
Altmetric has tracked 22,867,327 research outputs across all sources so far. This one has received more attention than most of these and is in the 74th percentile.
So far Altmetric has tracked 174 research outputs from this source. They receive a mean Attention Score of 4.4. This one has done well, scoring higher than 79% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 299,013 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 5 others from the same source and published within six weeks on either side of this one. This one has scored higher than 3 of them.