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Human-Computer Interaction

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Cover of 'Human-Computer Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 A Groupware Usability-Oriented Evaluation Methodology Based on a Fuzzy Linguistic Approach
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    Chapter 2 A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning
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    Chapter 3 A Serious Game Proposal to Reinforce Reading Comprehension in Scholars
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    Chapter 4 A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction
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    Chapter 5 A Visual Analytics Framework Case Study: Understanding Colombia’s National Administrative Department of Statistics Datasets
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    Chapter 6 Alcohol Detection in a Car’s Cab Using MQ3 and First Approaches to Sensing: Laboratory Tests
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    Chapter 7 An Architecture of Reactive Interfaces Proposal
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    Chapter 8 An Augmented Reality-Based Application Relying on the Use of Tangible User Interfaces for English Teaching to Children Between 10 and 12 Years
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    Chapter 9 Artificial Neural Networks for the Study of Cosmic Rays
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    Chapter 10 Automation of Usability Inspections for Websites
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    Chapter 11 Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype
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    Chapter 12 Collaborative Content Production Model to Reduce Digital Divide
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    Chapter 13 Design of Home Energy Management System Using IoT Data Flow
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    Chapter 14 Digital Competence in Initial Teacher Training: Construction and Pilot Test of an Evaluation Tool/Instrument
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    Chapter 15 Exploratory Factor Analysis of a Digital Competency Questionnaire for Research
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    Chapter 16 Formal Protocol for the Creation of a Database of Physiological and Behavioral Signals for the Automatic Recognition of Emotions
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    Chapter 17 Fostering Teenagers’ Motivation Towards Peace Culture Workshops Using Gamification
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    Chapter 18 Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review
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    Chapter 19 Identification of Patterns in Children with ADHD Based on Brain Waves
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    Chapter 20 Organizing Knowledge on Nonverbal Communication Mediated Through Haptic Technology
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    Chapter 21 Parallel Simulation of Digital Logic Circuits Using Message Passing via CSP as an Educational Tool
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    Chapter 22 Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study
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    Chapter 23 Self-reported Methods for User Satisfaction Evaluation: A Bibliometric Analysis
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    Chapter 24 Software System for the Support of Mouse Tracking Tests
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    Chapter 25 Storytelling with Holograms for the Development of Reading Competence
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    Chapter 26 Structure of a Guide for Usability Evaluation in Virtual Learning Environments
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    Chapter 27 The Human and the Context Components in the Design of Automatic Sign Language Recognition Systems
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    Chapter 28 The RASE Model Applied to the Development of Communicative Competence Online
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    Chapter 29 Towards a Technological Strategy for Using Sources of Reliable Information on the Internet
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    Chapter 30 Towards Reinforcing Generic Competences in Higher Education Students Using Gamification
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    Chapter 31 Usability in ICTs for Industry 4.0
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Title
Human-Computer Interaction
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-37386-3
ISBNs
978-3-03-037385-6, 978-3-03-037386-3
Editors

Pablo H. Ruiz, Vanessa Agredo-Delgado

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