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Technology, Innovation, Entrepreneurship and Education

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Cover of 'Technology, Innovation, Entrepreneurship and Education'

Table of Contents

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    Book Overview
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    Chapter 1 Reading to Level Up: Gamifying Reading Fluency
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    Chapter 2 Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study
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    Chapter 3 Children’s Tinkering Activity with Collapse Informatics: The Internalization of Environmental Consciousness
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    Chapter 4 “Play and Learn”: Exploring CodeCubes
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    Chapter 5 Question & Answering Interface to Improve the Students’ Experience in an E-learning Course with a Virtual Tutor
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    Chapter 6 Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience
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    Chapter 7 Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time
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    Chapter 8 Didactic Toy for Children with Special Needs
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    Chapter 9 Digitally-Mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study
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    Chapter 10 European Video Game Development and Disability: Reflections on Data, Rights, Decisions and Assistance
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    Chapter 11 From Big Data Communities to Enterprising Villagers
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    Chapter 12 Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation?
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    Chapter 13 Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User
Attention for Chapter 4: “Play and Learn”: Exploring CodeCubes
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Chapter title
“Play and Learn”: Exploring CodeCubes
Chapter number 4
Book title
Technology, Innovation, Entrepreneurship and Education
Published by
Springer, Cham, October 2019
DOI 10.1007/978-3-030-40180-1_4
Book ISBNs
978-3-03-040179-5, 978-3-03-040180-1
Authors

Bárbara Cleto, Cristina Sylla, Luís Ferreira, João Martinho Moura, Cleto, Bárbara, Sylla, Cristina, Ferreira, Luís, Moura, João Martinho

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 25 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 20%
Researcher 2 8%
Student > Doctoral Student 1 4%
Student > Bachelor 1 4%
Lecturer 1 4%
Other 4 16%
Unknown 11 44%
Readers by discipline Count As %
Computer Science 9 36%
Arts and Humanities 2 8%
Philosophy 1 4%
Social Sciences 1 4%
Engineering 1 4%
Other 0 0%
Unknown 11 44%