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Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability

Overview of attention for article published in Virtual Reality, September 2006
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (67th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

twitter
1 X user
wikipedia
1 Wikipedia page

Citations

dimensions_citation
59 Dimensions

Readers on

mendeley
109 Mendeley
citeulike
1 CiteULike
Title
Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability
Published in
Virtual Reality, September 2006
DOI 10.1007/s10055-006-0042-6
Authors

P. J. Standen, D. J. Brown

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 109 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 <1%
United States 1 <1%
Czechia 1 <1%
Canada 1 <1%
Unknown 105 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 24 22%
Student > Ph. D. Student 22 20%
Student > Bachelor 11 10%
Researcher 8 7%
Student > Doctoral Student 8 7%
Other 16 15%
Unknown 20 18%
Readers by discipline Count As %
Computer Science 19 17%
Psychology 16 15%
Social Sciences 15 14%
Arts and Humanities 10 9%
Design 6 6%
Other 21 19%
Unknown 22 20%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 September 2021.
All research outputs
#6,437,589
of 22,870,727 outputs
Outputs from Virtual Reality
#95
of 342 outputs
Outputs of similar age
#20,898
of 67,535 outputs
Outputs of similar age from Virtual Reality
#2
of 5 outputs
Altmetric has tracked 22,870,727 research outputs across all sources so far. This one has received more attention than most of these and is in the 70th percentile.
So far Altmetric has tracked 342 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.7. This one has gotten more attention than average, scoring higher than 71% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 67,535 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 67% of its contemporaries.
We're also able to compare this research output to 5 others from the same source and published within six weeks on either side of this one. This one has scored higher than 3 of them.