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CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming

Overview of attention for article published in Games and Culture, February 2020
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#34 of 513)
  • High Attention Score compared to outputs of the same age (91st percentile)

Mentioned by

news
1 news outlet
blogs
1 blog
policy
1 policy source
twitter
5 X users
wikipedia
2 Wikipedia pages
reddit
1 Redditor

Citations

dimensions_citation
102 Dimensions

Readers on

mendeley
176 Mendeley
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Title
CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming
Published in
Games and Culture, February 2020
DOI 10.1177/1555412019898305
Authors

Alesja Serada, Tanja Sihvonen, J. Tuomas Harviainen

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 176 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 176 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 20 11%
Student > Master 19 11%
Researcher 14 8%
Student > Ph. D. Student 11 6%
Student > Doctoral Student 6 3%
Other 14 8%
Unknown 92 52%
Readers by discipline Count As %
Computer Science 19 11%
Business, Management and Accounting 15 9%
Social Sciences 15 9%
Economics, Econometrics and Finance 10 6%
Arts and Humanities 9 5%
Other 20 11%
Unknown 88 50%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 28. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 04 July 2023.
All research outputs
#1,291,911
of 24,180,797 outputs
Outputs from Games and Culture
#34
of 513 outputs
Outputs of similar age
#30,694
of 364,980 outputs
Outputs of similar age from Games and Culture
#2
of 4 outputs
Altmetric has tracked 24,180,797 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 94th percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 513 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.2. This one has done particularly well, scoring higher than 93% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 364,980 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 4 others from the same source and published within six weeks on either side of this one. This one has scored higher than 2 of them.