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Persuasive Technology. Designing for Future Change

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Cover of 'Persuasive Technology. Designing for Future Change'

Table of Contents

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    Book Overview
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    Chapter 1 On the Impact of the Application Domain on Users’ Susceptibility to the Six Weapons of Influence
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    Chapter 2 Exploring Susceptibility Measures to Persuasion
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    Chapter 3 Integrating Persuasive Technology in Participatory Design Workshops: Prototypes for Participant Support
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    Chapter 4 Does Traffic Information Provided by Smartphones Increase Detour Behavior?
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    Chapter 5 Evaluating the Susceptibility of E-commerce Shoppers to Persuasive Strategies. A Game-Based Approach
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    Chapter 6 Learning and Teaching Experiences with a Persuasive Social Robot in Primary School – Findings and Implications from a 4-Month Field Study
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    Chapter 7 (Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment
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    Chapter 8 Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style
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    Chapter 9 Persuading from the Start: Participatory Development of Sustainable Persuasive Data-Driven Technologies in Healthcare
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    Chapter 10 HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease
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    Chapter 11 Learning to Stop Smoking: Understanding Persuasive Applications’ Long-Term Behavior Change Effectiveness Through User Achievement Motivation
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    Chapter 12 Mobile-based Text Messages for Improved Pediatric Health in Rural Areas of Pakistan: A Qualitative Study
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    Chapter 13 Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review
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    Chapter 14 Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review
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    Chapter 15 Not (B)interested? Using Persuasive Technology to Promote Sustainable Household Recycling Behavior
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    Chapter 16 Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand
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    Chapter 17 PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security
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    Chapter 18 GDPR and Systems for Health Behavior Change: A Systematic Review
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Title
Persuasive Technology. Designing for Future Change
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-45712-9
ISBNs
978-3-03-045711-2, 978-3-03-045712-9
Editors

Sandra Burri Gram-Hansen, Tanja Svarre Jonasen, Cees Midden

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X Demographics

The data shown below were collected from the profiles of 6 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 1 6%
Unknown 16 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 24%
Student > Ph. D. Student 3 18%
Lecturer 2 12%
Researcher 2 12%
Student > Postgraduate 2 12%
Other 3 18%
Unknown 1 6%
Readers by discipline Count As %
Computer Science 5 29%
Arts and Humanities 4 24%
Design 2 12%
Engineering 2 12%
Nursing and Health Professions 1 6%
Other 2 12%
Unknown 1 6%